Springie the AutoHost - Page 3

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Argh..
Yeah, try changing autohost.xml defaultmod to XTA v7
It should not crash in such "hard" way though. But another person reported me same crashing and installing AA 2.23 fixed it :)

Tobi .. links broken? They work for me.. Probably some temporary glitch.
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grumpy_Bastard
Posts: 105
Joined: 18 Oct 2006, 22:31

Post by grumpy_Bastard »

Springie keeps crashing on me as soon as It asks for a login :?.

Is springie dedicated, or will there be any plans in the future?

Im planning on buying a server or two in the near future. Now, these arnt going to be some 10+ year old POS gateway/dell desktop running linux... Im looking toward 4x Opterons. TA Spring was one game I considered hosting, though its not doable without dedicated mode.
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Licho
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Post by Licho »

It is dedicated and you need AA 2.23 to start it (thats why it crashes).

Rendering will be disabled completely after next spring update.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Take a Look at the ServerLandscape now - One week + Springie and you wouldn`t think it is the same Lobby. Licho thx again again and again.
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grumpy_Bastard
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Joined: 18 Oct 2006, 22:31

Post by grumpy_Bastard »

Licho wrote:you need AA 2.23 to start it (thats why it crashes).
So if I have AA 2.23 and it crashes...?
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Post by Licho »

Try doing clean install of spring with just AA 2.23 mod. Or contact while in lobby, I will send you debug version.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I guess I'll install AA 2.23 then :P I do not like having to install a huge mod that I don't play just so that I can auto-host mods I actually do want to play ;)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

An auto nanoblobs host would be ftw.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

I will put one up as soon as I can get Springie to work. I'll try it tonight before I go to bed...
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

So, why exactly is it AA 2.23 dependent?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I really don't know. I don't mind that it's .NET dependent, but the requirement of AA 2.23, when most of us who are going to use it will probably autohost something else, is kind've amusing :roll:
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Neddie
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Post by Neddie »

I can't think of a content requirement, but I am a little behind in terms of coding ability.
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Licho
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Joined: 19 May 2006, 19:13

Post by Licho »

It's NOT AA dependent :)
But you have my default autohost.xml and it contains "DefaultMod = AA 2.23" line ..
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Ah. Thanks for clearing that up, Licho.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

I've rewritten your autohost.xml file... you must have those values hard-coded... it'd be better to remove them and ship the software with that file, honestly... who knows, though, maybe it's crashing due to other stuff.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

they aren't hardcoded argh...

I'm currently running a Gundam autoserver. Deci is running an EE autoserver.

All you need to do is copy paste the name of the mod that is in the modinfo.tdf

For example...

NanoBlobs v.0.61(beta)

Code: Select all

<?xml version="1.0"?>
<AutoHostConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Password>*</Password>
  <HostingPort>8452</HostingPort>
  <MaxPlayers>8</MaxPlayers>
  <MinRank>0</MinRank>
  <DefaultMod>Gundam RTS 1.0b</DefaultMod>
  <DefaultMap>Evergreen_Haven-v03.smf</DefaultMap>
  <DefaultRectangles>
    <BattleRect>
      <Left>0</Left>
      <Top>0</Top>
      <Right>200</Right>
      <Bottom>30</Bottom>
    </BattleRect>
    <BattleRect>
      <Left>0</Left>
      <Top>170</Top>
      <Right>200</Right>
      <Bottom>200</Bottom>
    </BattleRect>
  </DefaultRectangles>
  <GameTitle>Gundam Autoserver (fixed - Damn Firewall)</GameTitle>
It's very simple actually.

I imagine it is crashing because you do not have the name of the mod right.

<defaultMod> needs to be exactly the name that you used in modinfo.tdf
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Still not working :(

Would a crash report be helpful? It doesn't tell me anything useful when it dumps, but the memory-dump might be handy.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Post by Licho »

Sorry for inconvenience .. wait for next update.. it will show messagebox with details about error (instead of crashing) and I will then be able to quickly fix it..
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

This might be a stupid question, but are you sure you're writing the name in the right case? It seems to be case sensitive.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I literally copy-and-pasted the name into the field. It's not that.
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