View topic - Commander Pox



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 Post subject: Commander Pox
PostPosted: 07 May 2005, 05:34 
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Joined: 29 Apr 2005, 06:46
This is what happens when the engine tries to load more textures than it can handle.

Image

Commander Pox!!

:shock:


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PostPosted: 07 May 2005, 07:16 
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Joined: 01 May 2005, 12:15
Oh my god .. it's a LEGO commander .. lol


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PostPosted: 07 May 2005, 10:36 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Or when it can't find some textures.
Image


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PostPosted: 07 May 2005, 18:28 
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Joined: 29 Apr 2005, 06:46
It uses *all* the textures... :D


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PostPosted: 08 May 2005, 03:41 
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Joined: 22 Apr 2005, 00:30
Location: NC
mine did that once with trees.


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 Post subject: OMG!
PostPosted: 08 May 2005, 03:50 

Joined: 15 Apr 2005, 17:52
Is that some kind of MEGAHugeCommander built from all the arm commanders?

Look at the size of that thing compared to the colector behind!

I must warn the CORE central AI !!!! ...


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PostPosted: 08 May 2005, 04:04 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Get us a copy of that mongus, maybe I could create a quick fix skirmish AI with it


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