It rolls backwards with every shot! Nice stuff- both tactically innovative and artistically pleasing
Seriously though... If the cannon weren't so anime-oversized, or were restyled to be clearly recoilless rifles or whatever, it'd be fine. The bigger problem overall is that what we really need is a proper concept artist to come up with a unified schema for whatever the two sides were eventually called, so that they'd have a coherent look. That's a pretty tall order, really.
Give them some red diamond eye-looking things in the center and they'd fit into Cho Ren Sha.
I think some of these are too close to the original designs for the units and the lack of perspective makes the concepts hard to deal with since we can't see what part is how high above the ground.
Jesus H Christ, people, take a hint from this guy, he has STYLE! And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.
Awesome! Oh, how I wish modellers would start building those things! :D
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
but that would just fall facedown the moment it was complete.
those models look really nice. once they are complete and textured they will be in demand for all the ta mods.
And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.
Joined: 15 Mar 2005, 07:08 Location: Prancing Naked Through The Wilderness
Warlord Zsinj wrote:
Hey, Guessmyname; should you be doing... other things?
I can name a few. Like that comic book...
Oh and I really like them topdown visual thingies. Unfied, but still very "TAish" and in general quite cool. They look like they fit in a top down side scrolling game where you controll an obscenely overpowered VTOL with lots and lots of guns.
Joined: 31 Jul 2006, 20:49 Location: Somewhere without knowing anything
Hi,
after having learned some basics in modeling, I felt the need to create something ^^
After my first model was totally messed up, I didnt like to entirely remodel it, perhaps it will be continued in the future.
Anyway thanks to smoth!
Some time ago I read a post, that the Depthcharge launchers arent used at all by the players.
So I tried to build some a defensive structure as a replacement or addition.
So here's my concept:
Model of structure:
Model of projectile:
So, what is it?
It is planned as an anti-sub/anti.ship equivalent to the Screamer AA Launchbase, so it shall have a long range, make a lot of damage, be very expensive and absolutely useless without radar our LOS of other units,while having a really long reload time.
So this thing should fire heavy torpedos (see second pic on the left ^^), but with the difference to the marine torp launcher, that the torps are carried by a rocket pack, most of the time.
Then, a short way before the target, the rocket pack is blown off and the torp drops into the water.
Before I continue, is this possible through scripting?
But the launch station itself should have no radar and just a very little LOS, so it is useless without radar/sonar support.
What do you think? I am still a total noob and didnt understand upspring to test it or even get through the process of UV-mapping (without thinking of scripting and texturing )
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum