Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
neddiedrow wrote:
Where did that killer Thud go?
Not a thud... :( Either I'll remodel TA models or I'll recreate them. I'd rather do the latter, the legs on the OTA hammer for instance are a pain in the butt to model/make look good.
smoth wrote:
rattle, could you fire me the textures and model... I wanna do some stuff to it with reflections etc/
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
smoth wrote:
Half of the space isn't used rattle..
Hmm.
I could remap his uvs but I am not sure you would want that. Can I have permission to tweak this unit/uvmap?
Yes you're allowed to tweak what ever I made.
I wasted about 10-15% of the UV map because I'd like to keep the same level of detail on all (or most) areas (by using scale->normalize) and just didn't feel like redoing it again for an increase of maybe 5% in each UV area.
Anyway I still think it's fine, I should have assigned more space to the firepoint perhaps and less to the barely visible areas...
Joined: 14 May 2006, 11:22 Location: san antonio, tx
hunterw wrote:
why doesn't BA use the better quality models used in XTA
a lot of work could be saved doing this, because XTA's comms and maverick (just as examples) are much higher poly and better looking than the BA models, which i believe are just directly ported from OTA.
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