View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 15 Dec 2011, 16:39 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?


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 Post subject: Re: Random WIP
PostPosted: 15 Dec 2011, 17:10 

Joined: 09 Sep 2007, 20:05
knorke wrote:
the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?

NOOOOOOOOOOOOOOES!!!

Extreme height differences can be made to path well, look at my teleporter map!


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 Post subject: Re: Random WIP
PostPosted: 15 Dec 2011, 17:47 
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Joined: 26 Oct 2007, 15:21
Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

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 Post subject: Re: Random WIP
PostPosted: 17 Dec 2011, 12:55 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
y u make nice maps so large that i can not play them!
---
introducing the steam powered* wall:
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*not actually steampowered (uses EA origin)


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 Post subject: Re: Random WIP
PostPosted: 17 Dec 2011, 16:20 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Beherith wrote:
Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

Image


Image


Image

reminds me back in the days of my youth, when i went for the mountain too


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 Post subject: Re: Random WIP
PostPosted: 17 Dec 2011, 22:26 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
a wild Train appears.. its superfast, and gives a fuck about slopetolerance, because the railpillars grow out of the ground in front of it

Image

old video is old- you ve been told
http://www.youtube.com/watch?v=xPCH0AQmvUU


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 Post subject: Re: Random WIP
PostPosted: 17 Dec 2011, 23:03 
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Joined: 02 Jul 2008, 06:11
Location: Vacation
That is the most epic train I've ever seen.

I take it that that animation is supposed to be when the train is actually moving? (and the train is still getting its engines put in)

Have you thought about how it turns? Or is it not going to turn at all.


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 Post subject: Re: Random WIP
PostPosted: 17 Dec 2011, 23:38 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Its going to turn in place, and there is going to be a special animation for that. Sort of a whole Section of rails turning on a circle like structure.

Im actually thinking about making this unit a plane internally. That way i could use the smothmesh, and cross canyons and gaps. Worked for the strider in Valves Game.

Real trouble is the Death Animation..derailing how should i acomplish that? I mastered it for topics, but it doesent come tooPics easily when its needed the most


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 Post subject: Re: Random WIP
PostPosted: 18 Dec 2011, 00:16 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Beherith wrote:
Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

Image


Image

Looks absolutely gorgeous. As usual. :D

Better start making something crappy every now and then or we will start taking this your stuff for granted.


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 Post subject: Re: Random WIP
PostPosted: 18 Dec 2011, 01:20 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
yeah, hes behe, the poster guy :D

gentleman the nova prospect express...

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 Post subject: Re: Random WIP
PostPosted: 18 Dec 2011, 23:17 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
after seeing this page i would ask for some use of spoilers D:

also love that train... pfff i miss modelling :(


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 Post subject: Re: Random WIP
PostPosted: 18 Dec 2011, 23:19 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
I set the damn gorgeous mountainsight on the adblock list. Its behe, trying to get people pawlow conditioned.


!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 01:06 
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Joined: 26 Oct 2007, 15:21
Cant release yet, still many effects+tweaks to add.


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 01:26 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 05:39 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
Haters gonna hate.


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 11:39 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Just walking mah boy


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 12:34 
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Joined: 22 Sep 2007, 08:51
I kind of can't get warm with the snow on that map, specifically the edges. though .. i guess it makes sense when looking at terrain from far above, it still kind of feels unnatural to me.
hmm... maybe that is not the problem i have, but ... usually the grass is not as green as that in winter, when there is snow in the mountains.
if it is that, it is ok i guess, as.. having nice green grass plus snow is good for the mood... behe playing god, and improving on his work!


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2011, 13:02 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
on this planet, in behes universe, grass grows wherever and whenever it pleases. No reason applies here.

Do not question beauty. Otherwise it vannishes


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2011, 05:08 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
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Amazing how nice chili can be.


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