View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 14 Nov 2011, 21:00 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
my nick forces me to welcome our new cubistic overlords...


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 Post subject: Re: Random WIP
PostPosted: 15 Nov 2011, 11:14 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
knorke, I bet your mod would look nicer with the addition of that shader that draws cartoon outlines around units


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 Post subject: Re: Random WIP
PostPosted: 15 Nov 2011, 14:43 
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Joined: 22 Feb 2006, 01:02
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Tested and it does look good. But too much fps loss on my machine, guess I can include it as disabled though.


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 02:31 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 05:27 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
This is Z.


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 11:12 

Joined: 09 Sep 2007, 20:05
zwzsg wrote:
Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image

O_O

O_O

Fyeah!!!


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 12:09 
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cool. iirc 84.0 adds lua function to change metalmap which could be usefull.


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 16:06 
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Joined: 23 Jan 2008, 18:29
nice! Spring map finally in 3D! :)


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 17:39 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start. :cry:

SirArtturi wrote:
nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.

knorke wrote:
cool. iirc 84.0 adds lua function to change metalmap which could be usefull.
As if loading this map wasn't slow enough!


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 20:26 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Quote:
zwzsg wrote:
Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start. :cry:

SirArtturi wrote:
nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.



Oh noes i believed for years that there was a little 3dimensional world inside my screen. And now i learn is all fake.

Invain i condemned my friends for buying flatscreens...


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 Post subject: Re: Random WIP
PostPosted: 27 Nov 2011, 20:34 
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Joined: 08 Sep 2008, 21:59
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looks awesome Z, fantastic work!


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 Post subject: Re: Random WIP
PostPosted: 28 Nov 2011, 14:47 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
zwzsg wrote:
Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image


ooh, how did you get non-stretched textures on the vertical surfaces?


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 Post subject: Re: Random WIP
PostPosted: 28 Nov 2011, 17:58 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
They (and the rest of the map) are drawn with lua


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 Post subject: Re: Random WIP
PostPosted: 30 Nov 2011, 09:19 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Nice, always wanted to a coruscant map like that...


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 Post subject: Re: Random WIP
PostPosted: 30 Nov 2011, 11:41 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Citymap like this?
I volunteer to do the textures..

What are sizelimits? Can they be selfiluminated?


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 Post subject: Re: Random WIP
PostPosted: 01 Dec 2011, 01:48 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
There are no size limits, but the dimension are better being 2^(n+2) by 2^n. For exemple 512 by 128, or 1024 by 256, or 4096 by 1024, or ....

There is no self-illumination. There is only RGBA, with alpha being used as a brutal threshold at 50%.

Here is a reference picture:
Image

Save it into your Spring folder, and the map HexFarm2 will automatically load it.


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 Post subject: Re: Random WIP
PostPosted: 01 Dec 2011, 20:29 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Oh you, up there, living below the space and above the sky, using your cellphones to browse you have nothing to fear, but Ex-calibur, the broadbandswoard of pictures. Beholder of Eyes. Slay them!

Image

Thx goes to the Big Z for support and Info!


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 Post subject: Re: Random WIP
PostPosted: 01 Dec 2011, 22:03 
Spring Developer
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Joined: 22 Sep 2007, 08:51
wow cool! :D
well done you two! i like picassos the most so far (and the sample tex also looks good).
though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.


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 Post subject: Re: Random WIP
PostPosted: 01 Dec 2011, 22:50 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Its a nice first step.. but the real holyShit grail would be a city like this

Image as background... in a mixture... first some nearby towers as polygonmodell, then a skybox, the smog of the city below to hide the merching... and above and below that all, flying bitmapvehicles. Would be a real eye-opener. SC2 is currently going for that.

Image

Good its going where i wished i could have aimed Nightsky Opera too. Future is so retro-


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 Post subject: Re: Random WIP
PostPosted: 02 Dec 2011, 00:58 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
You could do this with the already existing engine if you would just make a bunch of generic building objects for scenery and we were able to designate areas as "no go" zones instead of water/land.


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