Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start.
SirArtturi wrote:
nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.
knorke wrote:
cool. iirc 84.0 adds lua function to change metalmap which could be usefull.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Quote:
zwzsg wrote:
Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start.
SirArtturi wrote:
nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.
Oh noes i believed for years that there was a little 3dimensional world inside my screen. And now i learn is all fake.
Invain i condemned my friends for buying flatscreens...
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Oh you, up there, living below the space and above the sky, using your cellphones to browse you have nothing to fear, but Ex-calibur, the broadbandswoard of pictures. Beholder of Eyes. Slay them!
wow cool! :D well done you two! i like picassos the most so far (and the sample tex also looks good). though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Its a nice first step.. but the real holyShit grail would be a city like this
as background... in a mixture... first some nearby towers as polygonmodell, then a skybox, the smog of the city below to hide the merching... and above and below that all, flying bitmapvehicles. Would be a real eye-opener. SC2 is currently going for that.
Good its going where i wished i could have aimed Nightsky Opera too. Future is so retro-
You could do this with the already existing engine if you would just make a bunch of generic building objects for scenery and we were able to designate areas as "no go" zones instead of water/land.
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