I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc
People should be ok with sharing whatever they are working on I just felt forb was going into excess
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
This does not look like the NKG! Some of the proportions seem a bit strange and I think some parts might be constructed different in rl. The catapult seems to have faces overlapping at the |\ beams. http://en.wikipedia.org/wiki/Z-fighting Add a projectile to the catapults so it can look like it is actually throwing stuff.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
oh, noes, its grabbing my units and throwing them into the riverz..
dont do it knorke
PS: Can you help me with springpozer. I dropped a unit in, changed the script, still get this..
Code:
[f=0000000] LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil stack traceback: [C]: in function 'CreateUnit' [string "LuaRules/Gadgets/game_spawn.lua"]:73: in function 'SpawnStartUnit' [string "LuaRules/Gadgets/game_spawn.lua"]:115: in function 'GameStart' [string "LuaGadgets/gadgets.lua"]:922: in function <[string "LuaGadgets/gadgets.lua"]:920> (tail call): ?
Plz, im so sick of upspring to texteditor animation.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
oh, noes, its grabbing my units and throwing them into the riverz..
the cran won't do this. but man those forklifts...sneaky bastards.
error: /game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil tiglil does not get loaded (for whatever reason) and thus CreateUnit fails. maybe when changing the script you messed up the script= line, missing , etc. but better make new thread?
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