View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 16 Sep 2011, 19:26 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
The animation is fine the speed is not


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 Post subject: Re: Random WIP
PostPosted: 17 Sep 2011, 05:16 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
This one took several 5-hour days (Only 5 hours because any more than that and photoshop started making my eyes bug out): http://evothemes.blogspot.com/2011/09/o ... eased.html

Image Image Image Image Image Image Image

Edit: Now with 33% moar market link


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 Post subject: Re: Random WIP
PostPosted: 18 Sep 2011, 10:05 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
1v0ry_k1ng wrote:
knorke wrote:
Image
oil well well


slow down the yellow bit

digging for the princess? theres a little link in all of them...


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 Post subject: Re: Random WIP
PostPosted: 18 Sep 2011, 20:50 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
amazing what 3 years can teach a person.. this is just a 30 minute touch up..

Old
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new
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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 01:28 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
^-- thats how I think RTS units should look like.
---
Image


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 01:37 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Like a map, knorke?


Okay.. ill flatten my units, 2dimensions is the new thing. Are features allowed on the new map-units?


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 01:44 
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Joined: 22 Feb 2006, 01:02
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honk honk here comes the traffic jam


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 01:55 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
May i inquire how you managed this new feat of awesomness, good Sir? So i can steal it later upon, while your guard is down?


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 16:27 
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Joined: 08 Sep 2008, 21:59
Location: small cars
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but seriously... awesome... thats some node based movement?


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 16:59 
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KaiserJ wrote:
thats some node based movement?
If you mean something dynamic: no, it is much lamer.
On spawn the cars are just giving waypoints and always travel the same route. It is not that noticeable because there are 4,5 different routes.
I thought about making something like having the cars chose at each intersection where to go (kind of like the ghosts in pacman) but did nothing with that yet.
It would be cool but also a bit overkill maybe, dont feel like remaking Transport Tycoon.
The roads are your springmapeditor prefabs by the way.

Also experimented with giving cars random speeds like:
Spring.MoveCtrl.SetGroundMoveTypeData(unitID, "maxSpeed", math.random (300,450))
Lets just say spring drivers are not very good at overtaking.

Oh, and the pile-up at the 2nd horizontal street is because I accidently a pixel ditch in the heightmap.


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 17:49 
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Joined: 08 Sep 2008, 21:59
Location: small cars
looks great

Quote:
The roads are your springmapeditor prefabs by the way.


i made you a ball and some boots, you went out on the field and scored a gamewinner.

reason i was asking about nodes was because i'm trying to create a similar system in unity... it works okay (objects bumble back and forth between connected nodes) but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 19:49 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
KaiserJ wrote:
but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"
well easiest way is to just store all paths manually like
path-from-node5-to-node-7: 5->3->2->7
path-from-node1-to-node-3:1->7->3
gets confusing and stupid if you have too many nodes.

But internet has lots of stuff on pathfinding...
http://www.policyalmanac.org/games/aStarTutorial.htm
it is not limited to grids, works with nodes too.


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 Post subject: Re: Random WIP
PostPosted: 21 Sep 2011, 23:03 
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Location: small cars
haha that's a lot easier than what i was trying to do, nice link


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 Post subject: Re: Random WIP
PostPosted: 25 Sep 2011, 20:05 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
maybe autobahn would have been better?
Image
but then who cares if they drive like idiots if it is fun to dgun them.


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 12:52 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
It's been a busy day:
PlateGlass - Theme for GO Launcher EX Released!

Market link coming at some point

Image

took out the other images, they are all visible in the link anyway.
-knorke


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 13:22 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I am really uninterested in your android stuff, if it was a game maybe, but this, I really think you should put this in another thread in offtopic.


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 14:04 
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Joined: 22 Sep 2007, 08:51
+1
it took me some time till i realized what this is.. though a spam bot took over your account, or you had a REALLY bad day and did a bad bad troll post.


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 14:31 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I quite like the idea of random art having random art in it, though since the precedent has been set that this is random spring art, perhaps a second thread for general non spring random WIP would be more appropriate?


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 14:44 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
This isn't art.

It isn't random. It feels like spam.

I really feel I should post this:
I really had hoped we would never have to set any rules to random WIP. I don't want to see that but my post was more an objection to forb's spamming a pile of android pictures and using this thread as an advertising avenue for his product.

1 shot would be fine, hell he could do 1 post with 1 shot of each of his skins and a link saying "hey guys I am doing android skins if you are interested" but when he made a second posts with a bunch of images that I could care less about, I felt like saying something. That is all, I don't feel we should put the thread on lockdown.

It was more just a response to forbs random pictures. To me they are not art, or interesting. They are a UI skin for a UI that I don't use or care about. When he did the first, I didn't feel like saying anything even though I felt it was cringeworthy. it is neat that he is doing something outside of spring... but if people start just spamming their latest website shots and things the thread is not interesting. It is just crap. This thread for over 400 pages has been about game development. Spring related stuff. Even the plamo I posted IS related to something I am doing in the future for grts. I use plamo for reference models so if I am doing plamo of something that means a model may be coming in the future.. I even fight posting gundam shots because believe me, I could flood this thread. I only post random pictures to respectfully give other artists the space to post their content in the thread. It seems to be the unwritten rule here.

so I don't think we need to lock the thread down with rules I just hope forb is mindful of the thread's history.


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 Post subject: Re: Random WIP
PostPosted: 28 Sep 2011, 16:33 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc


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