View topic - Random WIP 2006-2011



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PostPosted: 09 Mar 2007, 04:16 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
Is it going to be a big old floating platform of DEATH?

Cuase thats what it looked like.


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PostPosted: 09 Mar 2007, 04:20 
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Quite the contrary...


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PostPosted: 09 Mar 2007, 04:23 
Evolution RTS Developer
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Location: Prancing Naked Through The Wilderness
Hover craft?


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PostPosted: 09 Mar 2007, 04:44 
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Image

The hovertank is the most agile unit in the mod with good instahitting firepower but very weak armor.

The walkers chief advantage is heavy armor, but it has only moderate firepower (for its size and cost). It's designed to walk into the enemy lines and soak up damage.


Last edited by Zpock on 09 Mar 2007, 04:47, edited 1 time in total.

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PostPosted: 09 Mar 2007, 04:46 
Evolution RTS Developer
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It looked big in the picture...

Cool.


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PostPosted: 09 Mar 2007, 22:40 
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Joined: 12 Dec 2005, 01:49
IF your creatin your own mod you can always go and make a topic for it :-)


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PostPosted: 09 Mar 2007, 22:52 
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Well, first i'll have to come up with the mods name :lol:

I'm also considering if I should just keep everything secret for as long as possible or show all the mod progress. I don't know, maybe it's more fun to see the stuff for the first time in it's finnished glory... or see it growing?


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PostPosted: 10 Mar 2007, 01:00 
Evolution RTS Developer
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Location: Raegquitting Spring on 04/24/12
In my experience, show finished work. It just usually turns out better imo. That said, I demand a personal beta!!! *whipcrack*


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PostPosted: 12 Mar 2007, 03:23 
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Joined: 12 Dec 2005, 01:49
WIP eh?

Well, heres something :D

(I was too lazy to make my own kind of bullet >.>)

Image

Those wheels look pretty good, for a 256x256 eh? Took me like 2 hours, I'll be sure to use those in the future :P


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PostPosted: 12 Mar 2007, 04:01 
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are you animating these tracks? looks neat.


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PostPosted: 12 Mar 2007, 04:09 
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I might, its time for me to to sleep though, I'll get on it tomorrow, after school


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PostPosted: 12 Mar 2007, 08:51 
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Three issues:
1) the wheels look like alloy rims to me
2) the main texture is a green blob at the moment, I can hardly make out anything
3) the treads' sides shading is interrupted (gray lines). You should stitch the UV coords together (after flipping one of them)


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PostPosted: 12 Mar 2007, 12:12 
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Yeah, i know about the wheels, I didn't know what else to try and do though.

About the camo, its supposed to look that way :P

Give me 5 mins and I'll have that tread problem fixed up.


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PostPosted: 12 Mar 2007, 13:57 
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It's not about the camo, there aren't any contour lines. I can't make out the shape. Or much of it.


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PostPosted: 12 Mar 2007, 21:26 
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I'll check on it, doesn't make a big difference to me, its pretty much two funny lookin cubes on the back and then it goes straight, then slopes downwards, not much to show, actually :?


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PostPosted: 12 Mar 2007, 23:38 
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It's better than a blob of spinach.


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PostPosted: 15 Mar 2007, 02:13 
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Here is a video showing off recent work in progress on my mod.

http://www.youtube.com/watch?v=tFGm7Gm8rRQ

Image

All the textures are very much placeholders still, but there are only 2 more planned units for this faction that are not modeled. Some factories and other buildings, Scripting, effects, and balance needs to be done. Maybe I will have some kind of limited beta version that a few people can play once the first side is decently complete and playable. More information will be released too and I'll sort of an announcing mod thread. So far I felt like doing "more work less talk".


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PostPosted: 15 Mar 2007, 03:18 
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Hehehe, my gunship, I gave it a new texture, but I still classify it as a WIP cuz I ain't scripted em and shoved em in game yet. Pics for you?

Front:
Image

Back:
Image


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PostPosted: 15 Mar 2007, 10:13 
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You're the next Agorm.


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PostPosted: 15 Mar 2007, 17:18 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
I wouldn't go that far, you've got flash, but you need to tighten up your texturing a little bit.


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