theory on the cliff edges... i think the current look of the texture is very good; when rain falls on the edge of a cliff like that it washes loose soil and other stuff off the edge and down to the bottom. i would suggest (if possible) to put bushes/sickly plants/small stones at the top, and leave the bulk of the larger trees at the bottom (they would be the ones to use all of the washed nutrients)
ofc it might be one of those alien worlds without rain (or the whole map is one of mossmans nipples)
why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)
I agree Knorke, I find most "storage" ideas to be too bland and boring. Some kind of large flywheel would be awesome.
The bpowerplant in CT uses two flywheels. The animation is incredibly crude and crummy (it was an early, early animation job of mine) but it stands there as an example if anyone wants it. Doubt it though.
why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel? Image Image
Well its essentially just a big battery. There's a limit to how interesting it can [or should, imo] look.
Storage is a fairly 'passive' activity, look at a bucket. Compare it to something active, like a pump. The pump is nice and interesting, moving parts, status lights etc while all a bucket has to do is stop the water thats in it from getting all over the floor.
Although a steampunkesque themed mod could do well with flywheels to 'store' the energy (bonus points for varying its spin rate based on energy stored)
Sanada: your example is a powerplant! It's 'doing' something to make that energy so it makes sense that it would have sliding/rotating parts.
wow.. very nice map Behe! it looks so nice that to me, the ramps hurt the eye. They are clearly artificial in nature (due to the form), but there is green stuff on it as if they were natural. Best thing would be, if you can make them look natural (the form), but i think that is impossible. So maybe make them just have earth texture, or concrete or something... i don't like any of these solutions.
It's not the slopes overall shape that's the issue, but just how abruptly it ends, so it doesn't blend nicely with the flats. If the ends were just a bit blurred from being a sharp corner, to more round, the slope overall could retain the straightness. The constant angle is more precise gameplay-wise, your speed doesn't constantly change mid-slope.
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