View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 26 Aug 2010, 22:01 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
If you go for a starcraft UI put the building options in the right hand menu and hotkey everything to keys that make sense. This will free up the center entirely and requires less mouse input.


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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 04:14 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
And be sure to include lots of Blizzard's Intellectual Property. I mean borrowing IP is a spring tradition.


Last edited by bobthedinosaur on 03 Sep 2010, 17:29, edited 1 time in total.

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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 05:59 
Modeler
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Joined: 02 Jan 2008, 21:55
Why would you want to copy the SC UI


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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 12:35 
Skinner / Texturer
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Joined: 28 Oct 2006, 20:38
Location: France
I never said I wanted to copy starcraft UI, I said it was ok to get inspiration from it, in a meaning of graphic design :?


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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 13:46 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Hahaha dont be absurd, this kind of design is utterly standard for all RTS's and what Crem has done isnt even remotely infringing.


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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 14:22 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
copy = identical twins, cloned...
inspired = original + your own good ideas + tweaks + multiple attempts + still visible ancestry = new something

Its uterly difficult to do something usefull & original today, most things were tried (even if you dont know it) at least once. And Blizzard copied the starcraft UI from Warcraft II and Warcraft II copied from C&C and Warcraft 1 and those copied from DUNE and Dune copied from some Point and Click Adventures- shall we continue till we can lawsuit cremuss for fringing PONG? There is a dot there, in those screens, i see what you didnt do there ;)


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 Post subject: Re: Random WIP
PostPosted: 27 Aug 2010, 17:57 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
Crem Taking inspiration theres no problem with that, in fact i encourage to see starcrafts ui how simple it is and easy to acess.

But one thing i should remind you, once i made my gui some people told me, that spring users like simplicity and the ability to actualy see almost the whole map on the screen. I enjoyed the recource bars you made, they seam very standard and good.

But i think the lower parts of the gui reminds me of earth 2150, witch isnt bad but ocupies mutch of the screen.

Anyways the overall look and organization is great now move to the coding fase.

Congrats on all the work youve done, btw what will be the name of the mod :wink: ? or is it for BAR :wink:

i think ive already shown this but here it goes again

http://www.youtube.com/watch?v=jAEH8mI7 ... re=related


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 Post subject: Re: Random WIP
PostPosted: 28 Aug 2010, 02:22 
Moderator
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Only complaint after second version is that the unit info box is cluttered and hard to read.


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 08:55 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
why so quiet :<


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 09:14 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
Wombat wrote:
why so quiet :<


Yes. all this UI talk is makin me sick. MOAR MODELS!


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 09:18 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Posted: 28 Aug

Posted: 31 Aug

3 days ! and dont be such a smarty :>


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 10:18 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
MOAR! NAO!


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 10:34 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
thats the spirit


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 Post subject: Re: Random WIP
PostPosted: 31 Aug 2010, 12:05 
Skinner / Texturer
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Joined: 28 Oct 2006, 20:38
Location: France
haha, be patient :p

I did some tweaks on the GUI, I'll show later. I also started to write the wiki, and to model others units :)

cya


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 Post subject: Re: Random WIP
PostPosted: 01 Sep 2010, 11:24 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
Image

99%


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 Post subject: Re: Random WIP
PostPosted: 01 Sep 2010, 18:21 
Community Representative
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Joined: 08 Sep 2008, 21:59
Location: small cars
PL, could we get a shot of all of these units you've been working on together?

i love the style; reminds me of micromachines in a very good way... should look great from a distance overhead as well as up close...


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 Post subject: Re: Random WIP
PostPosted: 02 Sep 2010, 06:25 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
ya, these units are sweet :D u are making them for... ?


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 Post subject: Re: Random WIP
PostPosted: 02 Sep 2010, 07:46 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
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duhhh...


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 Post subject: Re: Random WIP
PostPosted: 02 Sep 2010, 08:51 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
where u haz subforum for that >:( i wanna see all these models

something im working on atm

Image
Image

question, how hard is it to animate tracks like this (i mean shape, they wont look like this in final version)


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 Post subject: Re: Random WIP
PostPosted: 02 Sep 2010, 11:26 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
Not enough content for a group shot to be meaningful at this point.

Skulker sittin ingaem.

Image


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