View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 11:40 
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Joined: 13 May 2008, 15:51
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Try to use less contrasty mess. It's metal, not stone.


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 12:15 
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Saktoth wrote:
Image

Yeah this guy again.



heh nice!

what is it for???

Also is it supose to have only 1 arm?


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 12:34 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
looks awesome, but this 'power backpack' makes kinda no sense for a unit with a halberd :P maybe add some shield in second hand or sumtin


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 15:05 
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Wombat wrote:
looks awesome, but this 'power backpack' makes kinda no sense for a unit with a halberd :P maybe add some shield in second hand or sumtin


if the halberd itself is a high potent energy weapon it needs a reactor :wink:

though looks like a stargate in the back :lol:


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 16:56 
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Joined: 15 Nov 2008, 00:55
Nice :) Is the reactor on the back for a jump jet?


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 18:08 
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scifi wrote:
if the halberd itself is a high potent energy weapon


looks like piece of metal for me, tho its pc game so it doesnt have to make much sense


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 18:26 
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Joined: 28 Nov 2006, 13:22
Perhaps i need more glow or blue on the halberd, or maybe the redness of the light on that map is dulling it down, but it is indeed an energy blade. (40k type, not star wars type).

It will definitely be covered in LUPS effects.

The backpack is a cloaking device.

So actually im kinda not sure why i bothered changing the texture. Might as well just have recycled parts from the model since you're so rarely going to even see the texture if he is cloaked all the time.


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 20:50 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Give them a weak spot in back, but make them strong in front.


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 21:30 
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Joined: 02 Jan 2008, 21:55
The textures are too noisy


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 Post subject: Re: Random WIP
PostPosted: 24 Jul 2010, 22:28 
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Hobo Joe wrote:
The textures are too noisy


This is the same thing I said. See? now there's 2 of us. Fix that noise saktoth :)


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 Post subject: Re: Random WIP
PostPosted: 25 Jul 2010, 01:36 
Damned Developer
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Joined: 01 Jun 2006, 12:15
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way to ruin a good texture


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 Post subject: Re: Random WIP
PostPosted: 25 Jul 2010, 10:53 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Beefeater with PreVisTexture
Image


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 Post subject: Re: Random WIP
PostPosted: 25 Jul 2010, 23:24 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Saktoth wrote:
Image

Yeah this guy again.


DAY GLOW CAMO

It makes you stealthy by making your enemies blind.


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 06:49 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Wolf in Exiles texture is perfect and i shall brook no criticism of it.

Yeah, its important to be able to see teamcolour though.

The focus is the weapon and the backpack people, stop getting distracted.


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 07:20 
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Joined: 02 Jan 2008, 21:55
sorry im distracted by your ugly textures mr perfect


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 09:38 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
It is wolf in exiles texture and it is one of the best in Spring, in my mind. He is very talented and this is excellent work by him. I'm not going to 'fix' his texture by removing the 'details' you people are calling noise. Other people have tried to 'fix' it and as far as im concerned, WiE's original texture is the best.

Quote:
way to ruin a good texture
What, by giving it a new weapon? What on earth are you talking about? First i have to fix it, next i am blamed for ruining it.

Try and remember how much of how the model appears is result of the maps lighting. It serves me right for not realizing who my audience is. To get an idea of what a difference Tabulas lighting makes, here is the same texture on a different map.
Image
The teamcolour may be a bit bright, which is not anything to do with WIE (no tex2), but its completely flat in WIE's original version, too, so this isnt obscuring any detail.


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 12:38 
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Joined: 15 Dec 2008, 15:53
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i dunno, i like this text, only issue in my opinion is too much team color, rest is ok for me


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 13:18 
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His original:
Image

Your version:
Image

They are not the same. It's not the map lightning, it's just not the same. His version does not have the noise and other things, yours does.


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 14:53 
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Joined: 30 Jun 2008, 23:08
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1st hoi i like your new avatar
2nd i think its the teamcolor and the missing reflection of the metal, what makes the unit looking like a stone-golem


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 Post subject: Re: Random WIP
PostPosted: 26 Jul 2010, 21:53 
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Joined: 01 Jun 2006, 12:15
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viewtopic.php?p=276825#p276825
viewtopic.php?p=276967#p276967


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