Saktoth > I can do basics lua unit scripts but I surely will need 1 or 2 lua coders when time to code ans scripts will come
You shouldnt have too much trouble, the problem usually comes from people not having any art assets (you wont have this problem) or not being willing to put enough work in themselves (ditto). Though there have been a few projects with good art content and a hard working core dev (Eternal Struggle comes to mind) that simply languish. Some CA guys might be willing to help you out, given how much we've benefitted from your models so far.
Yeah the fact that terrain will reveal your location means you probably want to rely on scripting. Set the position of the unit according to its % complete, then when its almost finished, move the build position down the ramp. If its a conveyor belt type setup, then this will be fine. If you want your unit to -walk- off a ramp out of the factory though, you could always just move the unit with lua or something.
Google_Frog > Finally I think that I'll go for moving the unit with lua through moving arm or whatever :)
Saktoth > thank you for proposing help but I started 3D with spring and I learned almost everything from you guys so you owe me nothing though it's cool to propose help since I'll probably need some when I'll start doing unit scripts later
EatMyShrapnel > I don't have any, but you can use tutorials from 3dsmax, maya, photoshop or whatever. The workflow and main idea of the tutorial is generally not software specific.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Cremuss wrote:
Otherside > yeah sure I'll make kbots :)
EatMyShrapnel > I don't have any, but you can use tutorials from 3dsmax, maya, photoshop or whatever. The workflow and main idea of the tutorial is generally not software specific.
I like that precolouring of specific groups, although i have a question: Do you have a colourscheme for everything prepared before you start texturing?
PicassoCT > Well, not really. I mean don't have a a list of colors already made that I'm picking to do my texture. I just have in mind that the model needs to have the same blueish/greyish color, so I usually starts by filling a layer with the same dominant color (around 118/123/128) and then toyingwith saturations/screen/multiply on specific parts to have some variations :)
EatMyShrapnel > Verse-Blender ? didn't know that :D
Users browsing this forum: Google [Bot] and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum