View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2009, 09:11 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
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What game is that for?


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2009, 09:11 
Modeler
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Joined: 14 Oct 2009, 17:04
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Cremuss wrote:
Right now it's not for any game, just for practice, but I'll truly reconsider that if spring could handle bone animation ;D


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 Post subject: Re: Random WIP
PostPosted: 19 Dec 2009, 09:36 
Blood & Steel Developer
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Gotcha


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 Post subject: Re: Random WIP
PostPosted: 25 Dec 2009, 12:09 
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Joined: 25 Jun 2006, 07:44
Location: Germany
Cremuss wrote:
tricount of 800 tris :-)

No effing way. That wireframe looks more like 800 quads to me.


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 Post subject: Re: Random WIP
PostPosted: 25 Dec 2009, 17:49 
Damned Developer
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Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
KDR_11k wrote:
Cremuss wrote:
tricount of 800 tris :-)

No effing way. That wireframe looks more like 800 quads to me.


Read it again... he reduced tri count by 800 tris and look at the picture it says 2020 tris :)


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 Post subject: Re: Random WIP
PostPosted: 26 Dec 2009, 04:17 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Image
Butchered half finished attempt to texture Cremuss's air pad (by cutting up his other textures D:).


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 Post subject: Re: Random WIP
PostPosted: 27 Dec 2009, 23:39 
P.U.R.E. Developer
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
WIP

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WIP 2
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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 01:50 
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That is ugly.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 02:14 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Not really doing anything for me, Its not great, its not crap its erm.... I dont know.. Itll do


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 02:23 
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Looks like a floating BigBerta, or at least a heavy artillery unit. If it is supposed to do something else, i believe the model may need some improvement.
(otherwise it looks fine)


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 02:35 
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Sorry if it's insufficiently exciting. It was (mainly) an experiment in terms of some new production techniques. Well, that, and starting to think about what a semi-plausible futuristic warship would actually look like. Still working on that part ;)


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 03:55 
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Joined: 11 Jan 2008, 16:55
Looks like a WW2 cannon mounted on a catamaran and painted green.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 05:19 
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Joined: 10 Sep 2008, 02:11
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It makes me lol. very cubical.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 06:26 
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Well, IRL, future warships look pretty cubical:
Image
And the underwater powertrain design (it's not a catamaran, technically) is one of the big things in nautical engineering atm, could eventually make regular ships obsolete by allowing ships (especially warships) to operate with different drafts by changing ballast levels, save fuel, go faster, and be sturdier. That, and I wanted a distinct reference to the Lockheed-Martin "stealth ship", because it was cool.

Anyhow, that is what I'm referencing, I guess nobody's really familiar with that stuff. About the only things that aren't really reasonable is the size of the cannon, and I didn't include a helo pad (although that is pretty tempting, come to think, so maybe I'll do that).


Last edited by Argh on 28 Dec 2009, 06:33, edited 1 time in total.

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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 06:31 
Malcontent
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Joined: 27 Feb 2006, 22:04
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Ugly and realistic are not mutually exclusive.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 06:40 
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Sure. Sometimes, ugly is just part of the design. Just explaining where it came from.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 07:12 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Saying that we do not understand because people rejected the unit comes off as condescending.

It looks really boxy and lacking detail. Considering the other resistance designs it seems out of place. Another thing iwould suggest looking at is making th pontoons look more part of the ships design. That could help sell the unit.

Another thing is many resistance look based on natural things, from badgers, bears, wasps and grass hoppers. Considering also the gemetric complexity of gmns unit it strikes me as really out of place.

Hope this helps


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 07:49 
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Explaining the sources isn't being "condescending", it's being thoughtful and exploring why the audience's reaction to the work is a lot different than my own. I see functionality and a lot of references, they see boxy and ugly. It's all right, nobody's hurt by that.

I thought explaining where I was coming from might help people understand the design decisions- it doesn't make it less ugly, but maybe it makes more sense.


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 07:56 
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I have personally seen the militaries big assed catamaran and seen many pictures of the stealth one.

Your design is too long and panely for stealth and merges poorly the elements of the two. Once again rather than acknowledge the points brought up, you try to focus entirely on what you seem to see as an attack.

I gave you a serious critique and tried to explain what I thnk others are expressing. I will not do so again


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 Post subject: Re: Random WIP
PostPosted: 28 Dec 2009, 08:59 
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Joined: 21 Nov 2005, 13:40
Location: Winland
Argh: Is that some bumpmapping I see on the texture?


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