Random WIP 2006-2011 - Page 3

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Post by rattle »

Image
More!
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mehere101
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Post by mehere101 »

aside from general pixelation, nice
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rattle
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Post by rattle »

Pixelation isn't much of a problem because you won't see it in close up much anyway. It's 460 polies and I'm working on a 512x512 texture map.
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rattle
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Post by rattle »

Image
More!
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Zoombie
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Post by Zoombie »

What is THAT!

It's cool, but I don't know what it is!
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rattle
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Post by rattle »

Image
Now you know... I'm gonna do a series of upgradeable robots. This one starts out as tri-pod without the turret, then grows a pair of three legs for a speed boost and recieves the turret as last upgrade. I kinda forgot about team colour though... this is going to ruin the texture. :(
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KDR_11k
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Post by KDR_11k »

I think you're overdoing it with the shading around edges, that doesn't look worn anymore, it looks just weird. The color is way too uniform with no variation, add some subtle hues to break up the monotony and paint some shading on that thing.
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rattle
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Post by rattle »

Hmm that was supposed to be paint... a bit too dark apparently.
Image
Image
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KDR_11k
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Post by KDR_11k »

I don't think it's too dark, I think it's too large. The chipping of the paint shouldn't be more than a few mm around the edge, currently it looks like torn paper.

Also the entire unit is one color with a few greebles, add some variation to the color, hues, values, saturation, whatever.
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rattle
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Post by rattle »

Also the entire unit is one color with a few greebles, add some variation to the color, hues, values, saturation, whatever.
Umm yeah. I kinda like simple colored stuff but team color needs to be put on anyway.

I'll redo the borders in a week and see how it turns out. I'm trying on an exfoliated paint look and have no idea how actually.

Image
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Strategia
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Post by Strategia »

rattle wrote:Image
Looks to me like a Mouse Droid with legs and gunz.

Nice! Are you perchance working on a mod?.....
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rattle
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Post by rattle »

I'm supposed to work on one but this is just to get better (and faster) at modeling and texturing. Though the latter still takes ages for me. Probably because I work without concept.
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smoth
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Post by smoth »

so is this gonig to be a mod any time soon?
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Guessmyname
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Post by Guessmyname »

If not, can I have your psds / gimp file things to see how you did the texture jobs?
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rattle
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Post by rattle »

smoth wrote:so is this gonig to be a mod any time soon?
You know that I'm slower than a snail... probably, yes.
Guessmyname wrote:If not, can I have your psds / gimp file things to see how you did the texture jobs?
http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=829#11579
Link at the end of that post. The PSD is a mess though..
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Zpock
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Post by Zpock »

Couldn't resist...

Image
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Snipawolf
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Post by Snipawolf »

Hehehe, interesting, reminds me of C&C with all the "Explosions reflecting from the goggles" things :lol:
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Zpock
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Post by Zpock »

Image
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Fanger
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Post by Fanger »

which direction does that go?
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rattle
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Post by rattle »

Yeah, where's the butt?
Probably in the Z+ direction, so it's going to walk sidewards.
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