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PostPosted: 13 Sep 2006, 19:27 
Game Developer
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Joined: 25 Jun 2006, 07:44
Location: Germany
NVidia's tool is a vertiable pain in the ass. Get and use xNormal instead, it can also bake various things (like Ambient Occlusion and the textures of the highpoly version) to the lowpoly texture so you can get some effect even before Spring supports normalmaps. The first two models here have normalmaps made with xNormal.


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PostPosted: 13 Sep 2006, 19:30 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
Spring uses fragment (pixel) shaders already (unless you run in lowest settings).

It's just that we haven't added bumpmapping to them :-)


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PostPosted: 13 Sep 2006, 19:51 

Joined: 16 Aug 2004, 07:29
Location: Vancouver, BC
Tobi wrote:
Spring uses fragment (pixel) shaders already (unless you run in lowest settings).

It's just that we haven't added bumpmapping to them :-)


Exactly :P

I don't think it'll take forever for you guys to do that... :P


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PostPosted: 13 Sep 2006, 20:58 
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Joined: 25 Jun 2006, 07:44
Location: Germany
Yes but currently there's no way to feed anything like a proper dot3 bumpmap into the system, not even a flexible material definition that could just get another tag. Save it for the next model format.


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