View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]



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 Post subject:
PostPosted: 20 Dec 2007, 14:56 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
ImageRebel Airborne Troop Transport

Current name is tentative only and could change


Last edited by Warlord Zsinj on 23 Dec 2007, 06:14, edited 1 time in total.

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 Post subject:
PostPosted: 22 Dec 2007, 06:40 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
ImageRebel Logistical Cache

Further notes about the resource system via link.


Last edited by Warlord Zsinj on 23 Dec 2007, 06:11, edited 2 times in total.

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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 22 Dec 2007, 22:08 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Well it seems your bb tags are broken.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 23 Dec 2007, 02:26 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Humbug. Who went and changed the forums? What was wrong with the old forum?

Grrr...

I can't even see what is wrong o_O


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 Post subject: Re:
PostPosted: 23 Dec 2007, 05:33 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Warlord Zsinj wrote:
[url=http://sws.unknown-files.net/forum/index.php] g]
Rebel Logistical Cache [/url]

Further notes about the resource system via link.


Imagethere's no new line in between the url tags here

AF, no. I know you didn't mean to be so aggressive, but honestly. - Neddiedrow


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 23 Dec 2007, 06:08 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
Simplified by Zsinj's request:

Quote:
serves you right for misleading people to gain traffic.


Bitching is not an option. Arguing this is not an option. If you don't like it, shut up and stay out of our topic.


Last edited by Gnomre on 23 Dec 2007, 06:21, edited 1 time in total.

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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 23 Dec 2007, 06:10 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
"Serves me right for misleading people"?

o_O

I'm... not going to be baited by that one. But my attack gnome might!

Thank you for the correct link style. Man, that's so annoying. So the old forum software could deal with a break in the middle of a link, and the new one can't? Way to move forward!


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 23 Dec 2007, 07:25 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: wer das liest ist doof
On the contrary you can ignore people now. Just click on someone's profile => Add Foe. Best feature ever.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 24 Dec 2007, 11:40 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Anyway, this thread is for us to share our art and progress with the community, not for bickering.

Let's keep discussion on-topic, please.

Star Wars Spring is looking for people to name our units.

We have made up a number of units that we needed for gameplay reasons, but don't exist per se in the Star Wars universe. We thought it'd be fun to let people put their own name ideas down for units.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 28 Dec 2007, 08:14 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Quote:
Essentially very similar to the Rebel Logistical Cache, this structure is where the invading Imperial army stores the firearms, munitions, tibanna and other weapons that it needs for it's war effort.

It is essential that an Imperial general provide these caches in strategic locations so that his troops have access to the weaponry that they need. Doing so provides extra requisition points (the metal resource). The fragile tibanna cooling and other storage mechanisms draw large amounts of energy. If you cannot afford the energy to run the cache, you receive no extra requisition points (you will still earn basic territorial control rewards). This also makes this position very fragile, and very volatile when destabilised by enemy fire.

If this structure is destroyed, you do not lose control of the territory, you merely receive reduced territorial rewards. The enemy must send in groundforces to capture the territory to remove it from your control.

In summary:
- This is the first in the "economic" upgrade path for holobeacons.
- It therefore can only be built at strategic locations (metal patches)
- It offers more requisition point rewards (that is, the metal replacement resource) then the military option.
- It requires large amounts of energy to run in order to get the higher metal reward. Therefore, this makes it's role very similar to that of a metal maker.
- When destroyed it reverts to the original holobeacon under the ownership of the same player (not the enemy that destroyed it).

Image


http://sws.unknown-files.net/forum/index.php?topic=48.0
(dealing with a few forum issues relating to uploading atm due to cuppies drive-by server swap)


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 29 Dec 2007, 03:12 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Our forum and website are currently experiencing problems and will likely be down for a few days.

However, work continues! ;)


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 29 Dec 2007, 04:13 
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Joined: 16 Mar 2005, 00:12
Location: Sydney, Australia
It's looking good guys.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 01 Jan 2008, 19:10 
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Joined: 12 Nov 2006, 00:30
Location: The back of your fridge, looking at you...
:shock: (twitches) WOW!!!! You guys have gotten far on this project. I cant wait for it to come out. Keep up the great work.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 15 Feb 2008, 23:42 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Seeing as our website has been down and cuppy is absent, I thought I'd continue the art previews here.

First up, we have the Rebel Aircraft lab, which is the first tier factory for rebel craft.


Image

Image

Model by Gnome, Texture by me.


Second, the Imperial Theta-Class Dropship. This unit is massive, and without giving too much away, you will see it quite often, but are unlikely to get to control it (atleast in this pack)

Image

Image

Image

Model by Guessmyname, texture by me.


Third, the imperial ion cannon, which fires rounds that freeze electronic-based items for a short period of time (vehicles and droids, but not biological units).

Image

This was simply a texture touch up by me of an original texture and model by Argh. Not that there was anything wrong with Argh's version, it was just done early on, and I needed to bring it more into line with the style I've been using for the rest of the Imperials.


Finally, what I just finished a few minutes ago, the Imperial Freighter

Image

Image

Model by me, Texture by me.

Similarly to the Theta-Class, you will see this unit quite often, but are unlikely to ever be able to specifically control it.

Comments and criticism welcome :)

... And yes, I totally dig Smoth's map, it has great lighting and a gorgeous skybox.

Gnome, my internet is giving me grief, can you put a few of your favourite images up on the moddb page? Cheers.


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 15 Feb 2008, 23:57 
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Joined: 02 Sep 2006, 00:15
Location: © Wolfe Games
This stuff is Epic win. looks beautifull......


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 16 Feb 2008, 00:24 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
*hadn't known the dropship had been textured until now*

Whoo!


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 16 Feb 2008, 01:18 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
Now do those factories and that radar :P

hey guys we're getting close for reals


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 16 Feb 2008, 01:45 
Modeler
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Gnome wrote:
hey guys we're getting close for reals


So this would be a bad time for the site to go down then, I assume?


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 16 Feb 2008, 02:09 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
Is there ever a good time?


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 Post subject: Re: The Star Wars Spring Eyecandy Thread
PostPosted: 16 Feb 2008, 02:28 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
wow, nice job guys! that mon calamari looks cool


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