Features i would like :D so modellers help me out :D

Features i would like :D so modellers help me out :D

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NOiZE
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Features i would like :D so modellers help me out :D

Post by NOiZE »

Ok smoth i know you hav such a thread aswellwhere but maybe other modellers with some time can help out aswell.

So i made a picture of the models i would like to see. Preferable as S3O.


Image

So who is up to making some?

Also for the remake of Acid maps gasbags won't work because spring can't handle scripted features.... So if any1 have fresh ideas for those?
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Caydr
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Post by Caydr »

Ehhhhmmm.... what about the texture inversion thing? I might be willing to model them but I don't know how much use they'd actually be at this point, from what I've heard.
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FizWizz
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Post by FizWizz »

I believe the texture inversion thing has already been fixed for the next version of Spring.

Personally, I'd love to see the Crystal World Spires, I loved those things.
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SwiftSpear
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Post by SwiftSpear »

It's going to be REALLY hard to make good looking trees without an alpha map... Possible maby but definately not easy.
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smoth
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Post by smoth »

We really need transparencies for trees.
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NOiZE
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Post by NOiZE »

then @ least give me a rocks :D
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NOiZE
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Post by NOiZE »

no one with some spare time?
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Zenka
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Post by Zenka »

I'll add it to my to do list. Which is getting to long (and filled with non-spring stuff as well). And I actually need to succeed in putting something with texture in spring. I can't even get my box to show up.
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smoth
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Post by smoth »

NOiZE wrote:no one with some spare time?
I will get to it but at the moment university work is top priority.
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NOiZE
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Post by NOiZE »

those lush trees still aren't don neither those arichilopes (or whatever it is spelled) trees
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LathanStanley
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Post by LathanStanley »

we can only do a few things at a time... hold on and just dump the requests in my thread :wink:
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Drone_Fragger
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Post by Drone_Fragger »

Howabout Stalagtite things for the acid worlds.
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FizWizz
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Post by FizWizz »

You mean the crystal worlds, and yes, those were pretty cool.
and I beat you to it:
FizWizz already wrote:Personally, I'd love to see the Crystal World Spires, I loved those things.
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Drone_Fragger
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Post by Drone_Fragger »

I said acid worlds. Gasbags aern't doable, so I suggest corroded Stalgamites. because of the Acid (surprise sursprise).

And yup.
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NOiZE
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Post by NOiZE »

sorry to bump this,

But i would really like those Lush-type Trees

Image
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Erom
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Post by Erom »

NOiZE wrote:sorry to bump this,

But i would really like those Lush-type Trees
Making trees like that with no transparency would take an act of god.
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smoth
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Post by smoth »

they would eat polies like no tommorrow. Loby SJ to use the blue channel for transparencies... black=solid, blue =transparency. So you can paint levels of brightness onto the blue channel and effectively get transparencie.

Get this done and I will gladly modely any tree you want.
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Das Bruce
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Post by Das Bruce »

From what I've seen current default trees appear to have transparency...
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smoth
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Post by smoth »

Das Bruce wrote:From what I've seen current default trees appear to have transparency...
*sighs* that does not mean that we have the usage of transparencies for models.
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Das Bruce
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Post by Das Bruce »

smoth wrote:
Das Bruce wrote:From what I've seen current default trees appear to have transparency...
*sighs* that does not mean that we have the usage of transparencies for models.
No but it means its already in there and shouldn't take much to implement.
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