It really depends on the proggie you use, I was borrowing a friends 3dsmax, I don't have it anymore but in my spare time I did alot of stuff in it last semester. However, I am not sure I want to buy it so I deleted it. I am looking for a better alternative. Right now I am going to fight with blender and if that doesn't work, milkshape is next.
Thing is there is no easy way to write a uvwmap tutorial to suite all needs because all the 3d progies have their own quirky interface. and the interface can change drastically between versions. I DO NOT condone piracy so I will not write a 3ds tutorial because I am sure 99.999999999999% of you will not buy a legit 3ds max just for this.
So until I have the time between calculus, database, operating systems, system architecture, computer ethics, writing software for my university, preparing for a convention to demonstrate said software in front of an audience of 100s of professors, acting as an officer in ACM, finishing gundam annihilation, mapping and modeling to help out this or that project. I am strapped. I would LOVE to sit down and evaluate modeling programs based on cost and functionality then after finding what I would consider the best then producing a tutorial... that is not facetious, I just do not have the time