But I have not yet worked out how to UV map for models with multiple pieces.
From what I can work out spring seems to require a UV map for the entire model not per piece. I have UV mapped and Textured the whole model but how do separate the model into pieces so that it can then be animated?
The way i do it is a bit backwards: unwrap each piece individually, copy uv layout for similar pieces when appropriate, then join objects to confirm no overlap. If overlap exists, ctrl+z, fix. If no overlap and you're fine with layout, export layout as PNG, ctrl+z to restore multipieces.
tl:dr i only join the model to see whether there are overlaps. materials don't get translated into Spring anyway, though recent spring-assimp seems capable of mining texture name files straight out of the model.
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Also, what are you using to make .s3o files?
... if you are making them at all, rather than import direct?
I couldn't get Blender files to work directly, as Anarchid does (I think only certain versions of Blender are supported.) But .dae works fine.
@Beh I will check out the materials thing that would be cool I'm not sure if that would work though.
@Anarchid Thanks I will do that. I thought I would have to do some thing like that but I wanted to check. It would be cool to have your whole blender workflow on the wiki because I think it would help open up the spring game dev to more people. And you seem to be the most knowledgeable person regarding blender and spring.
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