But I have not yet worked out how to UV map for models with multiple pieces.
From what I can work out spring seems to require a UV map for the entire model not per piece. I have UV mapped and Textured the whole model but how do separate the model into pieces so that it can then be animated?
The way i do it is a bit backwards: unwrap each piece individually, copy uv layout for similar pieces when appropriate, then join objects to confirm no overlap. If overlap exists, ctrl+z, fix. If no overlap and you're fine with layout, export layout as PNG, ctrl+z to restore multipieces.
tl:dr i only join the model to see whether there are overlaps. materials don't get translated into Spring anyway, though recent spring-assimp seems capable of mining texture name files straight out of the model.
Also, what are you using to make .s3o files?
... if you are making them at all, rather than import direct?
I couldn't get Blender files to work directly, as Anarchid does (I think only certain versions of Blender are supported.) But .dae works fine.
@Beh I will check out the materials thing that would be cool I'm not sure if that would work though.
@Anarchid Thanks I will do that. I thought I would have to do some thing like that but I wanted to check. It would be cool to have your whole blender workflow on the wiki because I think it would help open up the spring game dev to more people. And you seem to be the most knowledgeable person regarding blender and spring.
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