View topic - smoth's junk.



All times are UTC + 1 hour


Post new topic Reply to topic  [ 396 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 20  Next
Author Message
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 15:55 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
oh you want realism.... well that still leaves you with the option of a pelvic thrust cannon!


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 16:15 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
PicassoCT wrote:
Could the ammo drums be integrated into the torso without looking ridiculous?

not without making the mech significantly larger. The torso it taken up with the power core and pilot space systems.

rattle wrote:
oh you want realism.... well that still leaves you with the option of a pelvic thrust cannon!
That design component belongs to another mech.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 17:32 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
personally I'm not really fond of how the weapon arms look either way...

Image
http://battletechreader.blogspot.de/2009_09_01_archive.html


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 17:47 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
roughly 70 feet tall that one. they derp designs to enhance "realism" Christ, the only things I like about that mech are the legs and head.

God everything makes no sense to me about it. The damn thing has rotaryac5 and nowhere near the capacity to store the ammunition. Don't tell me the tanks on the side of the torso store it, the joints are rotational cuffs with about 20 feet between the barrels and the drums on the side of the battlemech even ignoring the distance the rounds would have to be fired at the back of the "gun" bullpup style negating the heat dissipation of the gun having several barrels. That is just the guns, then we get into the derp of battletech. Glass cockpit on top of lasers at the center of mass exposed for everyone to shoot or step on. Hell an axeman could best this thing by throwing a rock at the torso.

god I hate battletech.

*clarification edit*
should be clear, I have NO idea whether you are pro or con the design of that thing but I am just posting a reaction to the design because honestly most of battletech is derp as hell.


Last edited by smoth on 12 Jul 2012, 17:56, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 17:50 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
One thing smoth... if it fires, no matter how it is build.. could you make it lean a little into the firing direction- and add a little recoilshiver.. i always found it unsettling how all those robos, shot without even twitching..

also.. if we start having realism with battlemechs.. we start by not having battlemechs at all..

a realistic mecha would have the pilot well hidden, somewhere in the backpack- or even better in one of the foots. It would have a Airborne, choper like drone, that could depart taking up fights with tanks and return then... obviously no cockpit.. sensors everywhere. In Addition impressive decoyparts that would attract shots , nothing to say against a decoy cockpit. Finally camo- lots of it.


Last edited by PicassoCT on 12 Jul 2012, 17:55, edited 1 time in total.

Top
 Online Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 17:50 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
The mech has recoilless cannons. There is going to be blowback coming from the rear of the gun.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 18:22 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
well I'm pro the design of the arms


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 20:05 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
There is no way for them to get all their bullets. The legionnaire battle mech has this better covered


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 20:33 
User avatar

Joined: 20 Aug 2009, 19:49
Just to be sure you're talking about giant bipedal steel monsters and have a discussion about realism?.
:lol:


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 21:19 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
No reason to not attempt to apply common sense to their design.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 21:46 
Game Developer
User avatar

Joined: 25 Jun 2006, 07:44
Location: Germany
Hell, given the size of those guns they'd likely have to be more like battleship cannons that fire volleys than actual gatlings.

I think design-wise the one with the ammo storage on the top looks more powerful than the one with the integrated storage. Maybe you could take the integrated one, slim down some more parts and have it be a light gatling.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 22:00 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
You could make a gattling gun going through both arms, like a spearthrower after having let go of the spear.

Basically same approach as the A-10.

Image


Attachments:
Untitled.jpg [66.97 KiB]
Downloaded 2 times
Top
 Online Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 12 Jul 2012, 23:05 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Nah bruh


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 00:18 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Image
Something for kdr.

This is what I meant by the gun being the size of a zaku2 machinegun.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 01:31 
Moderator
User avatar

Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
Where'd the M1 come from?


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 02:22 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
free model I googled up.


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 02:47 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Image
proportions adjusted. Bed time


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 03:22 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
*Power company had discovered an electro-chemical process which not only produced never before seen clean energy, this energy also had a secondary property of producing an energy field. Within the next 50 years space travel became possible and with it, new desires for power. Thanks to this shielding technology human beings were capable of colonizing previously ignored planets! For the first time man left earth. New planetary governments were formed, atmospheres created and mankind finally had the miracle science it had hoped for

Of course, differences began to show and the spectre of greed and arrogance once again fell up mankind. Wars broke out, intially small skirmishes over planets high in valuable minerals. Soon interplanetary warfare began on a scale few had seen. Shielding systems soon were used to coat joints of great war machines and fighter aircraft! Once peaceful technology was transformed into warmachines!

This changed when several governments found themselves in debt to the very companies supplying them with weapons, having no means to pay. From this debt rose the company nations. Governments fell to the very arms dealers they once employed. 100 years after mankind took to space and mankind managed to trap it's self in the galactic perimeter.

With their new found power the corporations sought to nudge out *Powercompany* a fragile aliance was formed and the alliance crushed *Powercompany*. The ability to build powercores was lost with the fall of *powercompany* with pieces of technology barely understood, it would seem that the secret of the power core disappeared with *powercompany*.

Seeking to once again travel through space, each corporation nation began attempts to reverse engineer the powercore technology. This proved most unsuccessful as the cores were unstable and prone to immediate disintegration upon inspection. So with what little knowledge they had, corporate nations began to develop their own cores! The manufacture of of these second generation bastard cores required key power core elements. Such elements required factories so complex they were the size of cities. These second generation cores were not exact, they were very similar but not exact. These second generation cores displayed new properties and soon corporate nations began see their second generation core technology with a new since of nationalism. They had the ability to take their employees to space again! "Company man" has a new meaning and to get promoted now meant stepping over the bodies of your fellow employee, sometimes literally.


Cores produce the following effects:
shielding, allowing the production of ultra strong joints and the ability to protect the pilots both from environment and harm. Some cores have the ability to trigger fluctuations, these fluctuations produce anomalies which the science of this far future can barely explain

Behemoth Conglomerate:
Core Technology:
Powers joints much stronger than others
Stable output levels.

UnNamed
Core Technology:
Powers moderate joins.
Capable of burst output levels

Arx Dynamics
Core Technology:
Powers moderate joints
Capable of variable anti-gravity field.


The above is NOT complete just the ideas as I have them hashed out.


Last edited by smoth on 04 Nov 2012, 19:18, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 06:47 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
Isnt ammo that is exposed like this rather dangerous? what about tri-barrels? I think they're sexier than the ordinary minigun look


Top
 Offline Profile  
 
 Post subject: Re: smoth's junk.
PostPosted: 13 Jul 2012, 08:04 
Moderator
User avatar

Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
In terms of realism, having the ammo where it is means a lot of weight high and a high center of gravity.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 396 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 20  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.