View topic - smoth's junk.



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 Post subject: Re: smoth's junk.
PostPosted: 11 Aug 2012, 20:27 
Malcontent
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Joined: 27 Feb 2006, 22:04
Location: Hurrrrrr.
as we speak


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 Post subject: Re: smoth's junk.
PostPosted: 11 Aug 2012, 20:50 
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:D


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 16:01 
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Image

Image

just a little bit of tweaking.


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 16:07 
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Thinking on the tanks, they will lose the hatches and be piloted by an AI.

the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 16:48 
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Like the Lance.
Pathers turret seems unbalanced.


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 17:12 
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panther is an energy weapon, lancer is "normal" kinetic rounds.


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 20:32 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
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they dont have to be hatches, but maybe 360 sensors and targeting optics?


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 20:44 
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Optics are fibre optic based cameras with a few visible sensor cluster on the body


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 Post subject: Re: smoth's junk.
PostPosted: 19 Aug 2012, 20:57 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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second one looks better, also is a independent tank, having no need for communications atenna.


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 Post subject: Re: smoth's junk.
PostPosted: 20 Aug 2012, 00:32 
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Made the turret symmetric per bruce's request.


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 Post subject: Re: smoth's junk.
PostPosted: 20 Aug 2012, 18:25 
Damned Developer
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:( asymmetric!


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 Post subject: Re: smoth's junk.
PostPosted: 20 Aug 2012, 20:16 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
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I liked the first panther better tbh. This is a video game. Doesn't really matter if it's even remotely possible as long as it looks cool.

Case in point: Gundam.


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 Post subject: Re: smoth's junk.
PostPosted: 24 Aug 2012, 03:13 
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Image(click for larger you plebs)


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 Post subject: Re: smoth's junk.
PostPosted: 25 Aug 2012, 10:53 
Damned Developer
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like the color scheme


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 03:09 
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Image
(click for larger)


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 20:00 
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been a while since I did a render..


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 22:27 
Journeywar Developer & Mapper
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Looks very not open-sourc-ish. :)

How many hours of work total?


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 23:32 
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not sure. Roughly 6 with time for breaks counting towards the total


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 23:35 
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Cool stuff, I love that its simple yet detailed, can't wait to see it ingame. Nice video also, I haven't got into texturing yet but I have a feeling that will be useful when I do.


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 Post subject: Re: smoth's junk.
PostPosted: 26 Aug 2012, 23:55 
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it isn't done yet, doing greebles still.


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