View topic - Random wip 2012+



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 Post subject: Re: Random wip 2012+
PostPosted: 31 May 2012, 18:18 
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well i mean, the style is nice, doesn't mean its for a warhammer spring ^^

I did textured the "rhino" with a battletech ghost bear symbol for fun xD


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 Post subject: Re: Random wip 2012+
PostPosted: 31 May 2012, 18:28 
Journeywar Developer & Mapper
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FLOZi wrote:
Warhammer Spring attempt #3? 4? 5? :-)


40Kay?

okay, that one sucked


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 00:14 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
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aGorm wrote:
I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this to this , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...


Rotate 45 degrees, turn on the x axis 45 degrees, turn on the z axis 45 degrees.

I think anyway, one of those might need to be a 90 degree turn. Make sure that the object origin is in the exact center of the cube and figuring it out will be much easier.


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 00:22 
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Forboding Angel wrote:
aGorm wrote:
I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this to this , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...


Rotate 45 degrees, turn on the x axis 45 degrees, turn on the z axis 45 degrees.

I think anyway, one of those might need to be a 90 degree turn. Make sure that the object origin is in the exact center of the cube and figuring it out will be much easier.


I said 45x 35.26z ...
Attachment:
cube on point..zip [1 KiB]
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You answer is wrong.


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 08:19 
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Don't worry Sinbad I already tryed your method and it worked exactly as I wanted. :-) Just texturing it at the mo.


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 13:47 
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I certainly hope the cube will "solve" itself! (rotating until all sides are same color and then fly into space while "Thus Spoke Zarathustra" plays)
Could scramble it and then do the same operations backwards, for cheating ;)


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 14:08 
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I forget what the pattern is but there is a repeating cycle that you can perform on a rubik's cube such that it goes from solved to messed up and back to solved (I don't recall the exact moves but you start spinning and if you were to follow a face it would traverse the five other faces of the cube and then return to the original with the cube solved again)


Last edited by SinbadEV on 01 Jun 2012, 14:13, edited 1 time in total.

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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 14:12 
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Well, I was just going to do it like this...

Image

As I didn't want it to be a jumble of colours, or to confuse people over its team... Also due to a certain amount of UV space sharing its not possible to do each face seperatly...

::EDIT:: Also thinking about it, would that not be a nightmare to script, as each peice would have to be on its own (I was thinking each side was 1 piece...)

aGorm


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Jun 2012, 16:27 
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aGorm: when you do your AO bakes, I would add some spacing to geometry that is very close together like the cubes so that the AO isn't nearly as strong in the inner sections.

Also, in general I remove all mirrored as in overlapping UV coordinates simply for baking reasons as the triangles get rendered unsorted, to prevent overbaking and such which can have some pretty ugly results.


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Jun 2012, 18:15 
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The Demi-Frame:
30-40ft tall.
carries light weapons systems and traps.

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 Post subject: Re: Random wip 2012+
PostPosted: 02 Jun 2012, 18:41 
Blood & Steel Developer
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can it have jet packs and shoulder cannons? im guessing it is similar to omni-mech esque modular config.


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Jun 2012, 19:19 
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this may help some people visualize what I am doing here.
Image
(click for larger)


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Jun 2012, 00:16 
Journeywar Developer & Mapper
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can civilians and soliders be footstomped by mechas?


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Jun 2012, 01:02 
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no civilians, just my size reference.


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Jun 2012, 01:17 
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smoth wrote:
no civilians, just my size reference.

Awe... not even as an escape pod that returns to base like in Metal Warriors?


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 Post subject: Re: Random wip 2012+
PostPosted: 08 Jun 2012, 14:07 
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And it's in game... I'm getting better at doing these quicker...

Image


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 Post subject: Re: Random wip 2012+
PostPosted: 08 Jun 2012, 23:43 
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 Post subject: Re: Random wip 2012+
PostPosted: 09 Jun 2012, 22:04 
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Had a bit more time to spare on the demi.


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 Post subject: Re: Random wip 2012+
PostPosted: 09 Jun 2012, 22:18 
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You guys are all so good at this! :shock:

aGorm: I love that bump-mappy texture on the cube and also the details on the metal parts!

Picasso: Woah, you just keep improving... o_o

smoth: Excellent as always, but also...
Image


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 Post subject: Re: Random wip 2012+
PostPosted: 09 Jun 2012, 23:50 
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MidKnight wrote:
smoth: Excellent as always, but also...
Image


I feel like that's probably just a texture issue... I imagine the final version will look more "plated" and less "body builder legs".


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