Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
aGorm wrote:
I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this ■ to this ♦ , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...
Rotate 45 degrees, turn on the x axis 45 degrees, turn on the z axis 45 degrees.
I think anyway, one of those might need to be a 90 degree turn. Make sure that the object origin is in the exact center of the cube and figuring it out will be much easier.
I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this ■ to this ♦ , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...
Rotate 45 degrees, turn on the x axis 45 degrees, turn on the z axis 45 degrees.
I think anyway, one of those might need to be a 90 degree turn. Make sure that the object origin is in the exact center of the cube and figuring it out will be much easier.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
I certainly hope the cube will "solve" itself! (rotating until all sides are same color and then fly into space while "Thus Spoke Zarathustra" plays) Could scramble it and then do the same operations backwards, for cheating
I forget what the pattern is but there is a repeating cycle that you can perform on a rubik's cube such that it goes from solved to messed up and back to solved (I don't recall the exact moves but you start spinning and if you were to follow a face it would traverse the five other faces of the cube and then return to the original with the cube solved again)
Last edited by SinbadEV on 01 Jun 2012, 14:13, edited 1 time in total.
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
Well, I was just going to do it like this...
As I didn't want it to be a jumble of colours, or to confuse people over its team... Also due to a certain amount of UV space sharing its not possible to do each face seperatly...
::EDIT:: Also thinking about it, would that not be a nightmare to script, as each peice would have to be on its own (I was thinking each side was 1 piece...)
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
aGorm: when you do your AO bakes, I would add some spacing to geometry that is very close together like the cubes so that the AO isn't nearly as strong in the inner sections.
Also, in general I remove all mirrored as in overlapping UV coordinates simply for baking reasons as the triangles get rendered unsorted, to prevent overbaking and such which can have some pretty ugly results.
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