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Re: Random wip 2012+

Posted: 01 Apr 2012, 12:27
by scifi
im fine with the feet and the model in general, i think its an awesome model

Re: Random wip 2012+

Posted: 01 Apr 2012, 16:56
by smoth
the neck plates are all grey, can you add more contrast there?

Re: Random wip 2012+

Posted: 01 Apr 2012, 17:43
by Beherith
Prolly wont. It takes me very long to revisit a model, because I have to set it up in upspring again after I change even the smallest bit.

I'd rather spend time making other stuff, while learning from past mistakes. I cannot afford to strive for perfection. Anyone is free to edit the model and commit the change back into the repo.

Re: Random wip 2012+

Posted: 01 Apr 2012, 18:26
by smoth
There are ways to get around that behe..
just sayin.

Will have to make a short how to for you sometime.

Re: Random wip 2012+

Posted: 01 Apr 2012, 20:42
by Jazcash
SanadaUjiosan wrote: I demand we lock up Beherith and Firestorm, they are raising the bar too much!
I SEE WHAT YOU DID RIGHT THERE.

Re: Random wip 2012+

Posted: 01 Apr 2012, 21:26
by scifi
lol

Re: Random wip 2012+

Posted: 02 Apr 2012, 00:48
by PicassoCT
raising the (crow)bar?
The are inValveD

Re: Random wip 2012+

Posted: 02 Apr 2012, 18:47
by FireStorm_
Image
Catapult.

I spend a lot of time modelling something that would actually resemble a catapult mechanism, by reloading its payload with a swinging arm. I thought that would be fun but I couldn't really make that work in a way I liked. Just going by one of Arne's concepts resulted in a model much faster. :-)

Re: Random wip 2012+

Posted: 02 Apr 2012, 20:49
by Cheesecan
Looks a bit streamlined. I imagine core looking more blocky and sharp. It is a good model though of course and I guess it will look more coreish when textured. Not that I know anything about modeling..

Re: Random wip 2012+

Posted: 02 Apr 2012, 21:28
by PicassoCT
Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.

Re: Random wip 2012+

Posted: 02 Apr 2012, 22:27
by smoth
PicassoCT wrote:Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.
No the catapult was added because the devs needed a unit to test the new weapon firing tag.

Re: Random wip 2012+

Posted: 02 Apr 2012, 23:54
by Cheesecan
Catapult, the unplanned baby. What did you do to her sisters trebuchet and mangonel? Put them out in the woods did you? Shame on you.

Re: Random wip 2012+

Posted: 03 Apr 2012, 00:05
by Beherith
Image

Re: Random wip 2012+

Posted: 03 Apr 2012, 00:24
by knorke
i feel the urge to feed this:
Image
through the roller thingies on the back :-)

Re: Random wip 2012+

Posted: 03 Apr 2012, 00:57
by FireStorm_
Yes :-) . I became tired with always animating units with Lua, so this one will run on punched card.

Also: I think the texture makes it look less streamlined (as cheasecan put it), more core and really badass. :-)

Re: Random wip 2012+

Posted: 03 Apr 2012, 00:58
by Beherith
Thanks firestorm!

Image

Re: Random wip 2012+

Posted: 03 Apr 2012, 02:36
by Das Bruce
Vent greebles on top of the rocket pods don't really make any sense.

Re: Random wip 2012+

Posted: 03 Apr 2012, 03:51
by smoth
the tubes get hot. Maybe it is a fan system.

Re: Random wip 2012+

Posted: 03 Apr 2012, 10:12
by Wombat
grillin sausages during the fight, when shitz ends, sausage break ?

Re: Random wip 2012+

Posted: 03 Apr 2012, 10:55
by scifi
for me it looks epic, the vents are a nice touch , the two lazor thingies on front are nice, but will they shoot?.