Random wip 2012+ - Page 14

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

maybe they are scent-sors..
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

red laser dots showing the headless rockets, were to aim not.. its definatly the catapolut
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Image
Shiva (walking)

Image
Shiva (swimming)

Almost done with this one.
I would have finished it but it's getting way past my bedtime :-)
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Cheesecan
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Re: Random wip 2012+

Post by Cheesecan »

Nice shiva design. :-)
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rattle
Damned Developer
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Re: Random wip 2012+

Post by rattle »

proper stuff, cool to see people who have a sense of what they are doing
ScientX
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Re: Random wip 2012+

Post by ScientX »

Image
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Beherith
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Re: Random wip 2012+

Post by Beherith »

Nice work Scifi!

Did you find the atlas fun? Kaiser is a god and is making one for arm, would you be interested in trying some stuff with it?
ScientX
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Joined: 05 Apr 2012, 19:31

Re: Random wip 2012+

Post by ScientX »

i loved the workflow, yeah kaiser is mutch better than me at this, previous experience with legos.

Sure why not. Cant promise mutch but theres no harm in tryng
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smoth
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Re: Random wip 2012+

Post by smoth »

you changed your nickname?

I rather liked the way you did that unit, it looks very mad max!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random wip 2012+

Post by Pxtl »

The transormable Shiva is conceptually incredisexy.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random wip 2012+

Post by PicassoCT »

I would write praise, but the mind is busy taking in... best chiefs earn the silence of the guests, except for the sounds of fork and spoon.
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Beherith
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Re: Random wip 2012+

Post by Beherith »

Thanks Firestorm!

All blame wrt to changes in the model from the previous shot (head and feet) goes to me.

Image
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very_bad_soldier
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Re: Random wip 2012+

Post by very_bad_soldier »

Holy. Fuck.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random wip 2012+

Post by PicassoCT »

NOOOO. Not changing the feeet....

That sucks Beherith, it really does. For once a unique and logic concept, and you kick it for the run off the mill Feet that every Mechwarrior clone that ever there was has ripped of the MadCat...


Boycott All the Rongdoers
BAR

Coward.
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

All the blame? :-)

Thanks guys, for supporting comments.
And Beherith, yet again, great job making the model look awesome.
It looks fantastic!

Now I'll be on to animating it. :-)

edit: @PicassoCT. It'll still swim, the feet are still propellers. :-)
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PicassoCT
Journeywar Developer & Mapper
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Re: Random wip 2012+

Post by PicassoCT »

Nah, not you too.. this was reallly a neat idea.. always reminding of his aquatic nature. It would also explain it beeing rather slow.. with fragile feet come great consequences.. Come on guys, wont at least one stay true to the concept.

This is really a step backwards. Amphibious Units are distinctively bulkier and have seemingly useless maschinery below .. and thats what this modell transported. The new feet suck. Its simple as that.

Yep, Picasso beeing brutal. It can happen.
ScientX
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Joined: 05 Apr 2012, 19:31

Re: Random wip 2012+

Post by ScientX »

i like the feet, its a mech ^^, got to love mechs.

anyways here are some rough drafs, getting all the skill back takes practice.

ingame
Image

Image

rough draft
Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random wip 2012+

Post by PicassoCT »

Everyone is Atlasing.. this is getting insane.. ayne Rand does approve of this.
ScientX
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Re: Random wip 2012+

Post by ScientX »

i think next ill use MrDs textures, i think they can be used the same way.
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Beherith
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Re: Random wip 2012+

Post by Beherith »

Every day I'm attlassing... Which is kinda sad because its true. Every fucking day :roll:

Not surprising that everyone is doing it, since with an atlas even nubs like me can put together halfway decent stuff fast.

Atlassing has lowered the barrier to entry in modeling for Spring like nothing before it.

Scifi, before you start, I recommend you do a proper atlas of all of Mr D. textures, by tiling them all onto a 2k by 2k texture. But if have it in your heart to help BAR, wait a few days until Kaiser can finish his awesome arm atlas (semi based on the atlas kludged together from Cremusses stuff)
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