Random wip 2012+
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Re: Random wip 2012+
i guess some form of game that resembles magicka, am i rigth?
Re: Random wip 2012+
So I'm back doing more models for a bit. Just a few more before I have the cybernauts finished (well, I'll have enough units to make the side feature complete, there will prob be a few more units down the line.)
I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this ■ to this ♦ , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...
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Re: Random wip 2012+
You are not.scifi wrote:i guess some form of game that resembles magicka, am i rigth?
Agorm create an empty root then the cube. You will then be able to rotate the cube the you spin the parent to spin the cube.
Re: Random wip 2012+
@ aGorm: that looks incredibly cool :D
Re: Random wip 2012+
aGorm wrote:I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this ■ to this ♦ , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...
Do what smoth said first but, then rotate the cube 45x 35.26zsmoth wrote:scifi wrote: Agorm create an empty root then the cube. You will then be able to rotate the cube the you spin the parent to spin the cube.
(I can show my work if you'd like... but the short answer is I knew the first one was 45 and then I searched wolframalpha.com for "angles of a right triangle with edge lengths 1 and root(2)")
Re: Random wip 2012+
Hi Smoth, yep thats what I planed... was about to clarify what i wanted, but sinbad has the answer I guess the first was 45 but didn't know the question to ask google for the other. Now the the cybernauts can solve there rubix cube to unlock new tech... (wont actully texture it as a rubix... that would look crap.)
Re: Random wip 2012+
Pretty cool, agorm. Render time AO always fools me though, it can be deceiving when put ingame.
Re: Random wip 2012+
Not sure what your talking about? You mean you dont like AO bakes? Or you do? Or somthign else?Beherith wrote:Render time AO always fools me though, it can be deceiving when put ingame.
- bobthedinosaur
- Blood & Steel Developer
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Re: Random wip 2012+
do bears like rubiks cubes?
Re: Random wip 2012+
only asperger bears
Re: Random wip 2012+
Rubix is for the robot side... hence the x (more sci-fi...)
Or I can't spell, take your pick.
Or I can't spell, take your pick.
Re: Random wip 2012+
the migthy empire of WAFFLE will conquer all
Re: Random wip 2012+
those are honeycombs..
Re: Random wip 2012+
nice rhinos!
Re: Random wip 2012+
i had to do it
Last edited by scifi on 31 May 2012, 19:13, edited 1 time in total.
Re: Random wip 2012+
Warhammer Spring attempt #3? 4? 5?
Re: Random wip 2012+
well i mean, the style is nice, doesn't mean its for a warhammer spring ^^
I did textured the "rhino" with a battletech ghost bear symbol for fun xD
I did textured the "rhino" with a battletech ghost bear symbol for fun xD
Re: Random wip 2012+
40 m´Kay?FLOZi wrote:Warhammer Spring attempt #3? 4? 5?
okay, that one sucked