Random wip 2012+ - Page 11

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Fangs EE was as close to a realistic war Simulation as any spring _mod (i know they are trippin ballz right now) ever ventured. And rage and complains about the realism allover the board.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random wip 2012+

Post by very_bad_soldier »

1. I was not complaining about realism.
2. Where is EE now? 8)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random wip 2012+

Post by knorke »

very_bad_soldier wrote:Its just a box that shoots rockets and has two chicken legs.
:shock: omg repost time.
Image
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random wip 2012+

Post by Karl »

very_bad_soldier wrote: 2. Where is EE now? 8)
1.Dead forever
2.Fang won't come back
3.See point 1
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

knorke wrote:
very_bad_soldier wrote:Its just a box that shoots rockets and has two chicken legs.
:shock: omg repost time.
Image
he said rockets not more boxes >:D
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

Image
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Can't help wondering what your models look like with hemispherical lighting. And this view seems to aim for someone to comment that there are quite some unnecessary lines/polys. I think I'd remove some if it were mine.
Is it based on Arne's marky drawing?

Overall I think I like it. Not boring to look at. :-)
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smoth
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Re: Random wip 2012+

Post by smoth »

the only part that feels wasteful to me is the feet.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

i see thanks, yeah i always post my models in wireframe, ok thanks ill rework it a bit.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random wip 2012+

Post by Anarchid »

A robot Creeper with elephant ears.

Be afraid, be very afraid. It can hear you breathing.

I really like that thing, i must say :P
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

I really like the legs, and the body. Not as sold on the elephant ears, but that's mostly because I can't imagine how they're used. I'm sure they do something neato :P

Next screenshot, take it a little closer please :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

NIN is playing in my head now.
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random wip 2012+

Post by azaremoth »

... the only thing that works for me ...

The feet are a waste of polys but all other aspects of the model look very good. You can clearly recognise it as a radar and the elephant ears are serving their purpose - you should keep them as they are.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

hey tx for the feedback
here are some more
changed the ears of the thing and the feet.
Image

Image
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Random wip 2012+

Post by 1v0ry_k1ng »

new feet are cool!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random wip 2012+

Post by AF »

*cookie for scifi*
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Arne
Posts: 30
Joined: 02 Dec 2007, 03:06

Re: Random wip 2012+

Post by Arne »

Nice. Those beveled/rounded square chunks are pretty much what I imagined for my Arm guys. With little .'. tachikoma cameras.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random wip 2012+

Post by Karl »

What?
Image
Image

Now guess how many polygons/faces/whatever it has...
I cannot be arsed to texture it yet,I hope the normals are fine...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

add diffrent materials and bake it into texture?
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random wip 2012+

Post by Karl »

Uhh never tried I have no idea how to do that on "WEDS 3D"
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