Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
KaiserJ wrote:
im doin the one with the rhino horn
Horny for the Rhino Post Pictures
edit: Sorry, was tired & backfromwork, didnt saw the third page, now im awake, seeing kaisers pictures, and waiting for the s30 to be handed over.
Also Kaiser: ProTip for the Texture, take it to the Shop, Duplicate the Layer, Withdraw all Colour from the duplicated Layer (Basically Greyscale) - set on Hard Light, add Plastic Wrap - Shift+ F that Wrap to around 56 %, try out witch setting fits the best (Multiply/Screen)..
Only Wrap makes Aliens really slimy.
PS: Is that a bumpmap i see there, or am im seeing things. Man, i should go to bed.
oompa loompa loomptity doo yes theres a bump map, that's very true
specular and bump only ^
i will try this plastic effect though that you describe; specular and bumpmap there (well, cavity map, but it can be made a normal map... im not the kind of sick fuck that's able to draw normal maps by hand)... ideally my aliens will be as slimy as possible
ofc i can't actually do plastic... i dont have the shop... iirc its a combination of saturation and contrast increases?
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
No the plasticwrap - is a sort of simulated overlay of a thin plasticwrap.. post texture, and i do it.
Blender complains i have no python installed. If Python is not installed- what is this? Obviously we do not talk about the same Python. So i got to play Monty Python while running Blender? Or do i require the Blenderbender?
May the source be with you.
Also drawing normal maps by hand is not that hard, as many imagine it. Just got to the shop, duplicat a shape (Most texturing involves polygonal shapes anyway, so no additional work invulvaved - oh, noes, invalved) Now, lets make that Layer blue, ad bevel&emboss 3dimensional patterntexture, set light to green from above, and shadows to red from below, play around till it fits, will never be as delivered by nvidia tools but hey, hand is not always that good, when you ve got to bend your mind to see the result.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
ah yes. you have to set up the right directory i forgot how to do it but there are tutorials online for setting up blender's directory system so it can find your python files.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Its a good texture Kaiser, but. 1. The eyes, they are to red, to glowy... On the other side, im infamous for my to dark maps and textures. So this is taste.. 2. Organic innards look fantastigeric, but the yellow chitinplates dont look real enough. They are - to new, they are not sunbleached, not scratched, not bled und foodspread upon. Everything you paint has a internal structure, and with age, and wareiness it becomes visible at least in some spots.
Requesting allowance to mess with the texture...
May take some time before ill be back. Lots of work, and stuff.
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