View topic - How do you animate your units?



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How do you animate your units?
I adapt existing COB/Lua scripts 55%  55%  [ 18 ]
I draw the key frames on paper then hard code COB/Lua 9%  9%  [ 3 ]
I code COB/Lua without drawing it 36%  36%  [ 12 ]
I use Upspring's animation editor 0%  0%  [ 0 ]
I use an other animation software suite (Please specify) 0%  0%  [ 0 ]
Total votes : 33
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PostPosted: 29 Sep 2010, 23:22 
Modeler

Joined: 30 Dec 2009, 01:17
Location: FUS RO DAH
I am sure you don't really mean real inverse kinematics :P

A bone system would be very nice for animating organics though :-)

Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.


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PostPosted: 30 Sep 2010, 00:58 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Coresair wrote:
Back on topic: I mainly pose my model in upspring and record the position of pieces, then use that for writing the script itself.
Me too!


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PostPosted: 30 Sep 2010, 05:05 
Modeler
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Joined: 02 Jan 2008, 21:55
Beherith wrote:
I think Ill try the blender export plugin. But blender is notoriously hard to use.


Hell of a lot better than upspring


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PostPosted: 30 Sep 2010, 16:42 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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http://www.youtube.com/watch?v=rWyi7pM8ick


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PostPosted: 01 Oct 2010, 18:43 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
CarRepairer wrote:
http://www.youtube.com/watch?v=rWyi7pM8ick



That should go in a thread called:
How do you REanimate your units?


I use the trial and error method personally.


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