Some models (opinion over model/texture style wanted)
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Some models (opinion over model/texture style wanted)
OK i dedicated 2 days to this, im essencialy looking for how to improve my skills, both texture/model wise.
Update
http://www.youtube.com/watch?v=8Ju3vs1H ... tube_gdata
Update
http://www.youtube.com/watch?v=8Ju3vs1H ... tube_gdata
Last edited by scifi on 24 Jan 2011, 01:15, edited 3 times in total.
Re: Some models (opinion over model/texture style wanted)
Is tht sum spring battletech?!??
I like it keep going. The real clincher for me will be if you pull off the specular/glow well enough
I like it keep going. The real clincher for me will be if you pull off the specular/glow well enough
Re: Some models (opinion over model/texture style wanted)
i was thinking of that to ill post some basic texture styles im trying to achieve.
the uvmaps are fail but theyr a simple drawing
pls give opinion in what you like best
texture style
the uvmaps are fail but theyr a simple drawing
pls give opinion in what you like best
texture style
Last edited by scifi on 27 Dec 2010, 22:02, edited 2 times in total.
Re: Some models (opinion over model/texture style wanted)
I think the grey is going to be the most visible but the black if the contrast is increased could be nice as well and feel both should stay.
something like this^
btw, 1024 is a bit of a waste on small and medium units. Save that size for large things that way you can have consistent level of detail.
something like this^
btw, 1024 is a bit of a waste on small and medium units. Save that size for large things that way you can have consistent level of detail.
Re: Some models (opinion over model/texture style wanted)
d-d-d-double post.
the problem with hte black is that it will contrast tooo much on bright maps like say my snow or desert maps.
the problem with hte black is that it will contrast tooo much on bright maps like say my snow or desert maps.
Re: Some models (opinion over model/texture style wanted)
smoth wrote:d-d-d-double post.
the problem with hte black is that it will contrast tooo much on bright maps like say my snow or desert maps.
i see ty for the coment
Re: Some models (opinion over model/texture style wanted)
np. big thing is to get them in game. Look at them on:
Green maps ( to see how they fair against strong color)
(greenfields, edola)
Snow maps (to see if too dark)
(rocky glacier)
Desert maps (to see if too bright)
(desert triad, messa)
Urban(to see if grey is too stong)
(new lammas, gunmetal)
Green maps ( to see how they fair against strong color)
(greenfields, edola)
Snow maps (to see if too dark)
(rocky glacier)
Desert maps (to see if too bright)
(desert triad, messa)
Urban(to see if grey is too stong)
(new lammas, gunmetal)
Re: Some models (opinion over model/texture style wanted)
I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.
Re: Some models (opinion over model/texture style wanted)
BaNa wrote:I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.
thats what i want for starters to get a base to work with, then i can add details in
anyways feel free to post coments i dont mind at all
Re: Some models (opinion over model/texture style wanted)
I really like the bear rocket silo thing, it looks cool :)
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- Blood & Steel Developer
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Re: Some models (opinion over model/texture style wanted)
Ghost Bear??????????????????
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Re: Some models (opinion over model/texture style wanted)
I know rite?!?!bobthedinosaur wrote:Ghost Bear??????????????????
Re: Some models (opinion over model/texture style wanted)
good as always scifi
i think with specular and bumpmap, they would look amazing
for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well
but its only opinion, all looks gravy in my eyes
edit: arsenal scored twice in the time it took to write this post
i think with specular and bumpmap, they would look amazing
for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well
but its only opinion, all looks gravy in my eyes
edit: arsenal scored twice in the time it took to write this post
Re: Some models (opinion over model/texture style wanted)
hm gravy??? graveyard like
xD
anyways i cleaned the factory model a bit
xD
anyways i cleaned the factory model a bit
Re: Some models (opinion over model/texture style wanted)
Anybody else remember FizWizz?
Re: Some models (opinion over model/texture style wanted)
lol this should go to the most epic futebal coments of the year.KaiserJ wrote:good as always scifi
i think with specular and bumpmap, they would look amazing
for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well
but its only opinion, all looks gravy in my eyes
edit: arsenal scored twice in the time it took to write this post
btw another wip
Re: Some models (opinion over model/texture style wanted)
i demand u release this texture >:( *puts gun to scifis head*
Mortal Kombat Factory ?
Mortal Kombat Factory ?
Re: Some models (opinion over model/texture style wanted)
FUUUKKKKKKKaiserJ wrote:edit: arsenal scored twice in the time it took to write this post