Some models (opinion over model/texture style wanted)

Some models (opinion over model/texture style wanted)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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scifi
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Some models (opinion over model/texture style wanted)

Post by scifi »

OK i dedicated 2 days to this, im essencialy looking for how to improve my skills, both texture/model wise.

Update

http://www.youtube.com/watch?v=8Ju3vs1H ... tube_gdata
Last edited by scifi on 24 Jan 2011, 01:15, edited 3 times in total.
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smoth
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Re: Some models (opinion over model/texture style wanted)

Post by smoth »

Is tht sum spring battletech?!??

I like it keep going. The real clincher for me will be if you pull off the specular/glow well enough
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

i was thinking of that to ill post some basic texture styles im trying to achieve.

the uvmaps are fail but theyr a simple drawing
pls give opinion in what you like best :wink:

texture style

Image
Last edited by scifi on 27 Dec 2010, 22:02, edited 2 times in total.
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smoth
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Re: Some models (opinion over model/texture style wanted)

Post by smoth »

I think the grey is going to be the most visible but the black if the contrast is increased could be nice as well and feel both should stay.

Image
something like this^


btw, 1024 is a bit of a waste on small and medium units. Save that size for large things that way you can have consistent level of detail.
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smoth
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Re: Some models (opinion over model/texture style wanted)

Post by smoth »

d-d-d-double post.

the problem with hte black is that it will contrast tooo much on bright maps like say my snow or desert maps.
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

smoth wrote:d-d-d-double post.

the problem with hte black is that it will contrast tooo much on bright maps like say my snow or desert maps.

i see ty for the coment :wink:
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smoth
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Re: Some models (opinion over model/texture style wanted)

Post by smoth »

np. big thing is to get them in game. Look at them on:

Green maps ( to see how they fair against strong color)
(greenfields, edola)

Snow maps (to see if too dark)
(rocky glacier)

Desert maps (to see if too bright)
(desert triad, messa)

Urban(to see if grey is too stong)
(new lammas, gunmetal)
BaNa
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Re: Some models (opinion over model/texture style wanted)

Post by BaNa »

I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

BaNa wrote:I have no model texturing skills to speak of, so feel free to disregard, but i feel the problem with the textures is that they lack definition. You have the same kind of metal-ish texture on most of the unit, no differenciation between faces or parts of the unit.

thats what i want for starters to get a base to work with, then i can add details in :wink:

anyways feel free to post coments i dont mind at all
BaNa
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Re: Some models (opinion over model/texture style wanted)

Post by BaNa »

I really like the bear rocket silo thing, it looks cool :)
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bobthedinosaur
Blood & Steel Developer
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Re: Some models (opinion over model/texture style wanted)

Post by bobthedinosaur »

Ghost Bear??????????????????



:?:



??????






















????






















:!: :?:
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smoth
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Re: Some models (opinion over model/texture style wanted)

Post by smoth »

bobthedinosaur wrote:Ghost Bear??????????????????
I know rite?!?!
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

Image
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

Image
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KaiserJ
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Re: Some models (opinion over model/texture style wanted)

Post by KaiserJ »

good as always scifi

i think with specular and bumpmap, they would look amazing

for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well

but its only opinion, all looks gravy in my eyes

edit: arsenal scored twice in the time it took to write this post
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

hm gravy??? graveyard like :|

xD

anyways i cleaned the factory model a bit

Image
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Neddie
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Re: Some models (opinion over model/texture style wanted)

Post by Neddie »

Anybody else remember FizWizz?
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scifi
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Re: Some models (opinion over model/texture style wanted)

Post by scifi »

KaiserJ wrote:good as always scifi

i think with specular and bumpmap, they would look amazing

for teamcolor application i would go for large segments instead of lines ayhahhh 2:0 arsenal but anyways for example, the first model i would color the nose-cone teamcolored and perhaps the two outermost rear engines as well

but its only opinion, all looks gravy in my eyes

edit: arsenal scored twice in the time it took to write this post
lol this should go to the most epic futebal coments of the year. :wink:

btw another wip
Image
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Wombat
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Re: Some models (opinion over model/texture style wanted)

Post by Wombat »

i demand u release this texture >:( *puts gun to scifis head*

Mortal Kombat Factory ? :regret:
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Wombat
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Re: Some models (opinion over model/texture style wanted)

Post by Wombat »

KaiserJ wrote:edit: arsenal scored twice in the time it took to write this post
FUUUKKKKKK
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