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 Post subject: Re: aGorm Mod Images
PostPosted: 03 Mar 2010, 17:24 

Joined: 19 Apr 2005, 18:23
http://www.youtube.com/watch?v=pvjgIxuVdo4

BEARS IN SPACE


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 Post subject: Re: aGorm Mod Images
PostPosted: 05 Mar 2010, 15:04 
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Location: Still signing off after all these years
Image

The bears are on the move... I will now stop posting till I can replicate this ingame... :P So if I seem quiet for a while you know why!

aGorm


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 Post subject: Re: aGorm Mod Images
PostPosted: 05 Mar 2010, 16:58 
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Joined: 15 Dec 2008, 15:53
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time to change pants


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 Post subject: Re: aGorm Mod Images
PostPosted: 05 Mar 2010, 18:26 
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so awesome!!!!! really great styling and attitude!


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 Post subject: Re: aGorm Mod Images
PostPosted: 05 Mar 2010, 18:44 
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Joined: 07 Apr 2009, 11:43
Looks good! I wouldnt worry about legs or adding dirt, since people will be looking at them from far above in any case.

Radar icons dont look all that nice btw - I prefer just looking at dots for most units


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 Post subject: Re: aGorm Mod Images
PostPosted: 09 Mar 2010, 18:26 
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the tracks of that tank look awesome!
did you animate those as well? Or do they just keep still while it is driving


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 Post subject: Re: aGorm Mod Images
PostPosted: 10 Mar 2010, 09:50 
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i present the 3rd faction of agnoms mod, it was a secret till today, but aGnom wanted me to release the first screens

Image


edit:
-how could i make areas transparent to have less polys wasted for the lateral/vertical braces?


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 Post subject: Re: aGorm Mod Images
PostPosted: 10 Mar 2010, 13:51 
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omg is that the infamous Red Gamon


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 Post subject: Re: aGorm Mod Images
PostPosted: 10 Mar 2010, 13:59 
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Reminds me of Porco Rosso (one of my fav Miyazaki films)...

aGorm


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 Post subject: Re: aGorm Mod Images
PostPosted: 10 Mar 2010, 14:03 
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aGorm wrote:
Image

The bears are on the move... I will now stop posting till I can replicate this ingame... :P So if I seem quiet for a while you know why!

aGorm


oh man those models are just sublime, especially the tank

what is this, a bears vs robots mod?


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 Post subject: Re: aGorm Mod Images
PostPosted: 21 Sep 2011, 14:25 
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Once upon a time I said I wouldn't post pics in this thread till I had something ingame...

Today is that day.

Image

aGorm


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 Post subject: Re: aGorm Mod Images
PostPosted: 21 Sep 2011, 14:33 
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Joined: 14 Sep 2004, 10:32
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Congratulations on your recent advances aGorm

*gives a cookie*


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 Post subject: Re: aGorm Mod Images
PostPosted: 21 Sep 2011, 18:43 
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Joined: 29 Apr 2005, 00:14
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Great to see progress, and pretty progress at that. But more team colour than I was expecting (I liked the green!)


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 Post subject: Re: aGorm Mod Images
PostPosted: 22 Sep 2011, 10:00 
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While they will always be green in single player, missions, videos and art stuff, incorperating team colour sensibly with that green is... well it would just look arse imo. Plus now you can have bright pink cybernauts for psychological warfare!

I had always intended to do it this way :-) and you can still pick green when you play as them and they will look exactly the same.

aGorm


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 Post subject: Re: aGorm Mod Images
PostPosted: 22 Sep 2011, 17:30 
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that looks very good!


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 Post subject: Re: aGorm Mod Images
PostPosted: 29 Sep 2011, 13:20 
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You know when you suddenly realise you've like... made a game.

Image

Of course... it looks like a game but at the moment it has no ballance, no special effects, no gui, no sounds, ... I think this could take some time :-(


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 Post subject: Re: aGorm Mod Images
PostPosted: 29 Sep 2011, 13:58 
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You use AO so much on the buildings, allow me to bake you ao ground plates. You can diy too, the thread is in art and modeling somewhere.


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 Post subject: Re: aGorm Mod Images
PostPosted: 29 Sep 2011, 14:07 
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If your offering I wouldn't say no... :-) what would be best though? I still need to model at least 4 more buildings for this side, and there's no bear stuff in, is it easier to just bake them all in one go at the end? Or dribs and drabs?


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 Post subject: Re: aGorm Mod Images
PostPosted: 29 Sep 2011, 14:16 
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Doesnt matter either way - its a script with no buttons. Needs the s3o models and the tdf/lua files.


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 Post subject: Re: aGorm Mod Images
PostPosted: 29 Sep 2011, 14:57 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I really wish spring had a better shader system. Something like the tf2 character shader set would look amazing on those models.


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