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 Post subject: Re: aGorm Mod Images
PostPosted: 28 Mar 2012, 14:14 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I like it, my only qualm with the legs is the rear leg, but you seem to have all that planned out


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 Post subject: Re: aGorm Mod Images
PostPosted: 11 Apr 2012, 14:19 
Map Creator
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Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
Is there a decent tutorial on how you use lups and ceg's? I want to get away from the built in effects but after looking in zero-k I can see an increadible array of differnt things and not much in the way of explanations on how you put things together...


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 Post subject: Re: aGorm Mod Images
PostPosted: 11 Apr 2012, 15:07 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
No real guide on CEGs except http://springrts.com/wiki/CEG

I tried to build effects in steps.
eg for an explosion first do some black smoke via
http://springrts.com/wiki/CEG-Classes#CSimpleParticleSystem (CSimpleParticleSystem is basically some particles that get thrown in a direction.)
For smoke the particle speed should be slow and they should drift upwards: set the parameters to archive that. (needs some experimenting)

Then you might want to add some fire sparks to the explosion.
So just c&p the smoke part, and change some parameters.
eg increase the speed and change the color -> tada, now it is fire.

At the end maybe add a groundflash thing (glowing circle on ground) for shockwave.

And this way you build the whole effect. It is VERY cumbersome though. Not really difficult but time consuming.
After a while one might get a feel for it but I ended up randomly editing numbers until it was closeenough.jpg :roll:
If you try to tweak too many things at once, it gets hard to keep track of what changed.

Did you try car's ceg spawner? It is in toolbox:
viewtopic.php?t=27268
Allows you to browse cegs of other games, then you can open the file and see how they did it. (personally did not find that insightfull because it is basically staring at seemingly random numbers)


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 Post subject: Re: aGorm Mod Images
PostPosted: 13 Apr 2012, 14:40 
Map Creator
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Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
http://www.youtube.com/watch?v=7V-ONf1AkWo&feature=youtu.be

Thanks to knorke, Smoth, and the Zero-K guys, and everyone else who has kept the faith, I have something aproximating a game...

Now to power on and finish this race and get the bears in game.

aGorm


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 Post subject: Re: aGorm Mod Images
PostPosted: 13 Apr 2012, 14:54 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
Looks great!
(Where is the flying/hovering unit?)


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 Post subject: Re: aGorm Mod Images
PostPosted: 14 Apr 2012, 19:29 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
Looks very promising! Keep up the good work! :-)


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