MidKnight's Models! (new:I am back at it!) - Page 13

MidKnight's Models! (new:I am back at it!)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

What should I work on next?

Core t2 walker?
5
14%
Core t3 mech?
7
19%
Core heavy gunship?
4
11%
Arm heavy gunship?
1
3%
Arm fighter?
4
11%
My own mod?
16
43%
 
Total votes: 37

User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new:I am back at it!)

Post by MidKnight »

I couldn't find AF to requisition a cookie from, so you get a lolpic instead.
Image
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: MidKnight's Models! (new:I am back at it!)

Post by manolo_ »

really much details (maybe to much?)
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new:I am back at it!)

Post by MidKnight »

MidKnight wrote:I couldn't find AF to requisition a cookie from, so you get a lolpic instead.
User avatar
Sindwiller
Posts: 46
Joined: 30 Jul 2009, 14:01

Re: MidKnight's Models! (new:I am back at it!)

Post by Sindwiller »

That looks rad though. I'm eager to see the texture when it's done :D
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: MidKnight's Models! (new:I am back at it!)

Post by Licho »

Looks very nice.. if its too much detail you can use high poly model to generate normal map.
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