View topic - MidKnight's Models! (new:I am back at it!)



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What should I work on next?
Core t2 walker? 14%  14%  [ 5 ]
Core t3 mech? 19%  19%  [ 7 ]
Core heavy gunship? 8%  8%  [ 3 ]
Arm heavy gunship? 3%  3%  [ 1 ]
Arm fighter? 11%  11%  [ 4 ]
My own mod? 44%  44%  [ 16 ]
Total votes : 36
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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 24 Feb 2009, 23:31 
Gundam RTS Developer
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for something with so few colors I would greyscale it and use a gif.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 24 Feb 2009, 23:33 
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smoth wrote:
for something with so few colors I would greyscale it and use a gif.

that too... but grayscale makes the graph paper outlines and the sketches indistinct. I'll try it next time, though, and if it doesn't work, PNG!!11!!!1!


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 07:13 
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MidKnight wrote:
Random sketches, labelled in illegible handwriting for your convenience. A cookie to whoever can find the Bahamut Zero/Tera Bahamut posing as a mech/illegible scribble in this post :P )


Image

Can I has cookie??

And, I don't really like the fan either. Perhaps if you moved it into the middle rather than hanging off the back like that and left the aux thrusters for added speed, or just cut it off and made the back a bit wider, as well as elevating the rear bit on the y axis for coolness. I'm by no account fantastic at design though. Scribbles nonetheless:

Image


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 07:58 
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you forgot to hit the smoth button

Quote:
Image
is that a tennis racket in the rear?


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 10:28 
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Joined: 28 Nov 2006, 13:22
Improvement but too top heavy, the fan would have to be running backwards (dragging the gunship down) to balance it.

Also the turret would not be on the top as stated.

It doesnt even need turreting, missiles shoot forward then track out sideways etc.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 10:34 
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Image

could be worth you taking a look at that unit for ideas MK. (I remember this unit from TAUIP on OTA. fires a bunch of starburst missiles, pretty neat actually.)

*edit* pic is now a link


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 14:12 
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I made a proper remake of your raven model, midnight:

Image


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 17:53 
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rattle wrote:
is that a tennis racket in the rear?

Takes 'multipurpose' role too seriously.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 18:24 
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Attachments:
QVC.JPG [194.83 KiB]
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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 25 Feb 2009, 22:58 
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1. There's nothing wrong with doing very simple concept pieces. In fact, if anything, you're over-detailing a lot of them, and should concentrate on doing at least two views (top-down, side-on) with simple forms to get a better idea of how you want things to really look.

2. I agree with the majority, that the gunship concept doesn't work. It's like an unholy marriage between the Y-Wing and the HL2 alien gunship, and the balance feels really bad. Instead of trying to put a lifting device in the tail... try something like a true tail, instead, to balance vs. the weight of the cockpit forward. Remember... IRL, aircraft have to maintain trim, and it's pretty delicate. Aircraft are generally balanced somewhere near the roots of their wings.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:11 
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@argh's #1: The pic you're most probably commenting on is a glamour sketch I made after making the model. I just did that for fun and for greeble practice/ideas. :P
The model was actually modeled off of this sketch:
Image

@thebigPK: sorry, but no. and sorry, I meant Bahamut Fury, not zero bahamut :oops: Oops!. that pic is actually an abortive try at aircraft design ;) . I did have another vehicle from a video game as that aircraft's inspiration, and if you could guess that, you win 2 cookies!


now, onto what I wanted to say:

Raven, Mark II:
Image
I decided to go for 2 fans :wink:
Image
firing
Image
minus the boosters (leaving the boosters on was the result of an interesting story (i had hid the boosters, an they showed up again for the final render, then I thought "these actually spruce the model up a bit!" so i tweaked and kept them) your opinions? keep em, toss em, or change them from boosters to large bulbous energy core thingies? :P )
Image
wireframe top-down view
Image
At maackey's request: orthographic side view :wink:


Also: Saktoth wants me to forgo the turret, and add a missile pod or something instead. What are your opinions? Can anyone think of a way to get a missile pod to fire when the ship is pointed downwards (as in firing mode)? I need suggestions and ideas :-)


Last edited by MidKnight on 11 Mar 2009, 22:31, edited 4 times in total.

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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:15 
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to be completely honest... that looks at least as unbalanced as the first one.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:31 

Joined: 09 Apr 2005, 10:40
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I really like the new model in its deployed config. Keep it deployed all the time! It looks neat!


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:36 
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I am going to say it since you will hear it from others.

penis.

I like the new design but hate the gun on top of the aircraft.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:43 
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since you appear to be unable to use google or wikipedia to look for images heres some that should help:

Image
Image
Image
Image
Image

im being dead serious now... LEARN HOW AIRCRAFT WORK.


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 Post subject: Re: MidKnight's Models! (new: Rapier (or Raven :/))
PostPosted: 28 Feb 2009, 02:50 
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Pressure Line wrote:
to be completely honest... that looks at least as unbalanced as the first one.

How so? I'm pretty sure two fans at the middle-front and 3 jet boosters in the back balance it out well enough :?
smokingwreckage wrote:
I really like the new model in its deployed config. Keep it deployed all the time! It looks neat!

then how would it move? :| :P


smoth wrote:
I am going to say it since you will hear it from others.

penis.

I like the new design but hate the gun on top of the aircraft.

So does saktoth. Check edit in my last post.

though personally, i like the idea of top-mounted aircraft guns

EDIT:pressureline, what am I doing wrong?

EDITEDIT: I can't believe you're giving me this as a reference for balancing >_>
Image

EDITEDITEDIT: Extra image! :mrgreen:
Image


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 Post subject: Re: MidKnight's Models! (new: Raven Mark II))
PostPosted: 28 Feb 2009, 03:12 
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Joined: 28 Jun 2007, 06:30
you should really take Pressure's advices ...


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 Post subject: Re: MidKnight's Models! (new: Raven Mark II))
PostPosted: 28 Feb 2009, 03:57 
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jK wrote:
you should really take Pressure's advices ...

I would, if I knew what they were :(
I've already acted on what he said earlier and made the rapier look slower but more formidable, but what else?


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 Post subject: Re: MidKnight's Models! (new: Raven Mark II))
PostPosted: 28 Feb 2009, 04:01 
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May have a try and modifying your mesh?


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 Post subject: Re: MidKnight's Models! (new: Raven Mark II))
PostPosted: 28 Feb 2009, 04:02 
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MidKnight wrote:
I would, if I knew what they were :(
I've already acted on what he said earlier and made the rapier look slower but more formidable, but what else?

He posted tons of images. Take them as a base.


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