View topic - Core Weasel +1



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PostPosted: 09 Dec 2007, 21:36 
Damned Developer
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Location: Banned user for reason “Do not post pictures of people fucking cars”
s/wrote/wants

Any news?


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 07:40 
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Image

Right click the image, so it zooms in.

Wheels are placeholders, cause I couldn't figure out how to do transparency in the render.

Couple touch ups left on the main turret cannon, and on the wheels.

All the Silvered areas on the main body will be teamcolor along with the Core logo on top.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 09:03 
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two things to note; the texture on the tyres is backwards ^_^

and teamcolour goes on dark colours, like black, or v dark grey, otherwise the teamcolour ends up looking all washed out and pasteley.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 09:13 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
The tires are placeholders, PL.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 13:51 
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Joined: 13 Jan 2005, 00:46
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that model looks good hang the mother f*ers who say otherwise.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 14:07 
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smoth wrote:
that model looks good hang the mother f*ers who say otherwise.


I'm going with smoth on this one, lads.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 14:30 
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imo those wheels look as good as they need to be regardless of wether the track is the right direction.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 14:51 
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Flipping the texture or the tires on the z-axis is not really an issue I think.


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 Post subject: Re: Core Weasel +1
PostPosted: 07 Jan 2008, 15:08 
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Joined: 25 Dec 2005, 22:56
Location: Risking his neck for his brother man
I'd just like the green to be brown, like a weasel.


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 Post subject: Re: Core Weasel +1
PostPosted: 09 Jan 2008, 15:51 

Joined: 16 Mar 2007, 22:28
Didnt people think the gator/raider textures were too dark?
these dont look much brighter.


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 01:27 
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but their so pretttyyyy! :lol:


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 03:37 
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Joined: 05 Nov 2007, 03:06
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Exhaust pipes lol? What about halftracks instead of wheels?


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 05:06 
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Awesome job, MR.D.


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 07:31 
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Well, which would you prefer on a low maintainence scout vehicle?

Changing a set of Tracks in combat?
Changing a single wheel in combat?

Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?

Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 14:22 
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Joined: 24 Oct 2007, 03:49
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how about some camber on those wheels?


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 14:51 
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MR.D wrote:
Well, which would you prefer on a low maintainence scout vehicle?

Changing a set of Tracks in combat?
Changing a single wheel in combat?

Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?

Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.



Omg realism THIS IS A FANTASY GAME

Also: Repairing tracks can be done in seconds with nanospray


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 14:53 
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Joined: 25 Dec 2005, 22:56
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pish posh! theres a difference between realism and retardation. I suggest you learn it!


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 15:10 
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Requoted for those who did not notice the first time.

Quote:
Also: Repairing tracks can be done in seconds with nanospray


Edit: The modularity of tracks makes it less expensive to repair in a nano-spray world. Just nanospray the single broken component.


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 15:30 
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Change colors to more like this?

Image


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 Post subject: Re: Core Weasel +1
PostPosted: 10 Jan 2008, 20:23 
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Is there something different between this and the original I posted?


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