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Blender model

Posted: 14 Aug 2007, 20:18
by Agon
How to make a model with Blender which works with Spring?
Currently I have the final model with different Objects.

Now I want to make the texture as an uv map.
But how can I make a uv texture for all objects as one model?

Posted: 14 Aug 2007, 20:29
by Zoy64
What's Blender? I've heard of it before, but what is it?

Posted: 14 Aug 2007, 20:45
by url_00
Zoy64 wrote:What's Blender? I've heard of it before, but what is it?
This is it

My problem is when I export, it don't save my object origins.
This is annoying, because I have to manuely set then up in UpSpring. And that sucks. :evil:

Are we the only people who use blender for Spring? :P

Posted: 14 Aug 2007, 22:36
by Agon
url_00: Do not know this. I think not. I tryed Wings3D after Blender and I could not understand the 3D-Movement.

To my problem:
Could you explain what you do after the model is done.

Posted: 15 Aug 2007, 02:04
by SwiftSpear
I know KDR uses blender, so I know he has this figured out... but I can't find him :/

Posted: 15 Aug 2007, 02:06
by Peet
He hangs out in #moddev.

Posted: 15 Aug 2007, 02:09
by SwiftSpear
He hangs out in #main too, but he's not there right now.

Posted: 15 Aug 2007, 02:10
by Peet
'Cause it's about 3 am there, sillypants

Posted: 15 Aug 2007, 04:33
by smoth
export each subobject as obj
import into upspring
???
profit!

Posted: 15 Aug 2007, 05:44
by Argh
Oh, btw, I finally got Blender to work... now I just need to figure out how to do baking, sigh...

Posted: 15 Aug 2007, 11:56
by KDR_11k
I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.

Posted: 15 Aug 2007, 15:38
by Agon
KDR_11k wrote:I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.
Thanks, KDR_11K.
Let me list the steps:
1. Model
2. UV-Map
3. Separating
4. Export as an Object (Is there a s3o exporter for Blender?)
5. Reboot to Windows
6. Import into UPspring
7. Make a hierarchy
8. Export as an s3o Object
9. Make unit scripts
10. Make animation scripts
11. Lua scripts if needed

Posted: 15 Aug 2007, 15:42
by BrainDamage
Agon wrote: 5. Reboot to Windows
6. Import into UPspring
you can build upspring under linux

Posted: 15 Aug 2007, 17:33
by KDR_11k
You can also use Blender under Windows if you want to.

There's only an OBJ exporter AFAIK, the object origin will always be at the world origin for that exporter so use alt+G to move the objects to that and export them one by one.

Er, wait, actually it'll probably work better to leave them at their relative positions and just move the origins in Upspring.

Posted: 16 Aug 2007, 06:14
by Dragon45
Blender? The hell? What is wrong with you?