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wings v blender

Posted: 02 Jul 2007, 15:04
by ironized
well i was wondering which is preffered wings or blender

Posted: 02 Jul 2007, 15:05
by Snipawolf
I use Wings, although I was trying to learn Blender at some point..

Posted: 02 Jul 2007, 15:16
by ironized
well im more fluent in blender but i want to know
if i can use all of the normal nurbs and everything i normally do, or will i have to stick to certain functions?

Posted: 02 Jul 2007, 15:24
by FLOZi
So long as everything *ends up* as polies, you can model it anyway you like.

Posted: 02 Jul 2007, 15:31
by ironized
so aslong as i mesh is at the end im fine?

Posted: 02 Jul 2007, 15:42
by FLOZi
Yep. I model everything in NURBS in Rhino then (meticulously) mesh it.

Posted: 02 Jul 2007, 16:14
by ironized
awesome so i can use an intellectual appliocation yay

Posted: 02 Jul 2007, 16:40
by Tim Blokdijk
I'm with Blender, but that's because I like to do more then just (low polygon) modelling. But I guess Wings is great for Spring.

Posted: 02 Jul 2007, 16:43
by Snipawolf
I've modelled a few higher polied works.. All the way up to a 4k four legged mech..

I lost it when it got deleted by some virus or something like that :evil:

Posted: 02 Jul 2007, 16:52
by rattle
Wings here.

I'll show some more interest in blender when there's more than only the current camera controls. They feel kind of clusmy and cumbersome, I just can't work fast. Fill me in if there are any alternatives and I'll give blender another go.

Posted: 02 Jul 2007, 16:56
by Tim Blokdijk
@Snipawolf
Yes but it's still intended to be rendered in real time by a graphics card.
You need Blender if you like to make a 3D animated video with realistic water for example.

Posted: 02 Jul 2007, 17:01
by Snipawolf
As a matter of fact, I was LEARNING BLENDER FOR THE PURPOSE OF ANIMATING THAT MECH....


:evil: :evil: :evil: :evil: :evil: :evil: :evil:

Aurrgghhh...

Posted: 02 Jul 2007, 17:19
by krychle
it is posible to make the export script for blender? i found blender export script for supcom ... and how you can see it export complete textured model with animations and scripts.

big plus against upspring is that unit creation will be completely platform independent. I think this can help spring comunity a lot, because spring has no competitive free strategy on Linux.

introduction> http://www.sup-com.net/dev/blender.php
more detailded info> http://www.sup-com.net/forum/viewtopic.php?t=11

and about blender and wings:
for now wings is little bit better in modeling, but working in blender is more comfortable (for me).

Posted: 02 Jul 2007, 17:43
by Guessmyname
Wings! Wings is best!

Posted: 02 Jul 2007, 17:55
by ironized
im confused how do i do the textures for spring in blender, same as normal textures in blender?

Posted: 02 Jul 2007, 18:03
by Tim Blokdijk
krychle wrote:it is posible to make the export script for blender? i found blender export script for supcom ... and how you can see it export complete textured model with animations and scripts.

big plus against upspring is that unit creation will be completely platform independent. I think this can help spring comunity a lot, because spring has no competitive free strategy on Linux.

introduction> http://www.sup-com.net/dev/blender.php
more detailded info> http://www.sup-com.net/forum/viewtopic.php?t=11

and about blender and wings:
for now wings is little bit better in modeling, but working in blender is more comfortable (for me).
That Blender export thing is something we could use for Spring indeed, I guess he should be asked if he would like to work with us on adding Spring support.

Posted: 02 Jul 2007, 18:05
by krychle
ironized wrote:im confused how do i do the textures for spring in blender, same as normal textures in blender?
http://www.blender.org/tutorials-help/v ... riallight/ on bottom - LSCM unwrap, in newest blender is this function just unwrap. and i red the noob to pro tutorial - section about materials

Posted: 02 Jul 2007, 18:10
by krychle
Tim Blokdijk wrote:
krychle wrote:it is posible to make the export script for blender? i found blender export script for supcom ... and how you can see it export complete textured model with animations and scripts.

big plus against upspring is that unit creation will be completely platform independent. I think this can help spring comunity a lot, because spring has no competitive free strategy on Linux.

introduction> http://www.sup-com.net/dev/blender.php
more detailded info> http://www.sup-com.net/forum/viewtopic.php?t=11

and about blender and wings:
for now wings is little bit better in modeling, but working in blender is more comfortable (for me).
That Blender export thing is something we could use for Spring indeed, I guess he should be asked if he would like to work with us on adding Spring support.
maybe ...

it must be someone who knows a lot about s3o, maybe original writer of upspring (Jelmer Cnossen) ?

Posted: 02 Jul 2007, 18:18
by Peet
Truespace 3.2!

Posted: 02 Jul 2007, 18:23
by Neddie
I'm feeble in both.