wings v blender - Page 3

wings v blender

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wings or blender?

blender
14
48%
wings3d
15
52%
 
Total votes: 29

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

but I am curious about a rough estimate of time. If it is worth my time I will learn it I can use wings and blender but if learning nurbs for this gundam hobby project is going to take more then a month I am not going to bother.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I've been using Rhino for more than 5 years... hard to switch over to an entirely different modelling philosophy.

edit: But only using NURBS since the start of this year. I doubt it'd make your work any faster Smoth as you are so proficient in using Wings already.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

damnit. I was hoping for another way to speed up my modeling :\.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Huh? A good model takes 30 minutes, sometimes less, unless you are modelling damned humans..
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

snipa, it depends on what you consider "a good model"
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Depends from person to person..

The standard usage for good is slightly above average...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

not the level or work that I go for snipa, you should know that. So why would it take me a mere 30 minutes?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

MMmmhhh...

Good points.. I was wrong in my judgement.

Perhaps you should stop being so modest.. Its an easy way to get mislead. You should say great models, I wouldn't blame you if you did.

Another good thing is that last part I included.. A gundam is more or less a mechanized human.. Maybe even harder to model..

I'm gone.. See ya, I need to focus more on this engineer, he who can build has more units to win with ^^
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Each of the recent S44 models I've done recently have been a good days work.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Personally I don't mind Blender causing holes in my models. Sometimes I just want to throw away a whole part and redo it in another way.

BTW, hard (lowpoly) edges can be done with a modifier that got introduced in a recent version. I used it extensively on the KP Corruption and Lolimod models but it seems to me like exporting with normals just ends up with zero normals in the game so the model isn't lit. Good for Lolimod, bad for anything else.

EDT: A technique I started using since a discussion about tristrips was simply using double edges to do hard edges. Depending on the tristripping the result can end up using the same number of vertices in the graphics card as a split/hard edge while allowing LOD-algorithms to work better.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

A whole day? On ONE model..?

wow...
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

On a full model, including the UV map, I spend about a day or two on one till I'm satisfied.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

This took me 2 days and I only had angled shots to work with at the time :P
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Alright...

NOT EVEN 30 MINUTES! I started at 1:18 and its now 1:48! I spent 3 mins uploading pics... This is my 30 mins of work...

Image

Image

1298 tris...

From... This pic here

http://www.3-d-models.com/3d-model_files/p4.jpg

I'm sorry, but I do not think it should take ONE WHOLE DAY to model something like this.. Or anything else..

It felt very disrespectful doing this.. So, you don't need to chew me out..

I haven't tuned it or anything yet.. So, of course, its kinda high-polyed and ugly, still..

Edit: About the whole day part, human-like models do not count, my first (good) human took several days to do..

Edit: Rattle, I can understand about the uv maps, they may make my models take a day or two... I hate UV'ing...
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Yes, but my models are better than that.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

ok snipa, make this in 30 minutes:
Image
The unit is called dom tropen. If you can make this in 30 minutes I will be impressed but at the moment doing a rushed tank doesn't prove anything. Produce this model in 30 minutes and I will be impressed.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ignore this statement, I have failed your challenge...
Last edited by Snipawolf on 04 Jul 2007, 22:11, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

no poly limit, go, I want to see how accurate it will be in 30 minutes.

btw, I expect to see it's bazooka and the back has to be correct. I give you 10 minutes to find source images(which are easy to find for this guy)
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Alright I can try.. I shall impress myself if i can get the top half in 30 minutes...
Last edited by Snipawolf on 04 Jul 2007, 21:37, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

And then model a Daimler Armoured Car Mk2 (the Mk is important) in 30min

Image

:P
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