SevenIslands-V6.1

SevenIslands-V6.1

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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

SevenIslands-V6.1

Post by FabriceFABS »

Here is the SevenIslands-V6.1 remake from « old - so wanted » TA map.
7 starting points for the 7 islands, size 40*40 as original map wants it.
  • The V5 don't have the real minimap picture due to a limitation program, will be fix soon maybe...
  • The V6 is the final version, total rework OTA map from scratch for being the same with small feature of modernity : Little specular texture/effect added, metal extraction to 2,3 on isles, 2,5 in the sea with a radius at 10 ; Note that This V6 version don't have the real minimap picture due to a lib SegFault with SpringMapConvNG, will be fix soon maybe...
  • The V6.1 fixes New water depth to 60, new F4 metal map less shiny, new metal extraction (impossible to do better fix than original) : 2,3 / 2,6.
If the map size is too big, pick SevenIslandsMini-V7.3 that is the 22*22 half-size map I firstly made.

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You can download it on SpringFiles.
Related old-topic forum over there.

Have fun ! :-)
Last edited by FabriceFABS on 15 Feb 2015, 02:17, edited 4 times in total.
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: SevenIslands-V6

Post by FabriceFABS »

Up ! :-)

Update done (from scratch like SevenIslandsMini-V7.2).

SevenIslands-V6 Final release.
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

SevenIslands-V6.1

Post by FabriceFABS »

  • The V6.1 fixes New water depth to 60, new F4 metal map less shiny, new metal extraction (impossible to do better fix than original) : 2,3 / 2,6.
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