EE Fixed for 0.82.6.1

EE Fixed for 0.82.6.1

All game release threads should be posted here

Moderator: Moderators

Post Reply
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

EE Fixed for 0.82.6.1

Post by Google_Frog »

EE doesn't work for the latest Spring so I fixed it. It is based on v46.

http://www.springfiles.com/show_file.php?id=2865

Changes:
  • Changed modrules.tdf to modrules.lua
  • Removed AllowUnsafeChanges("USE AT YOUR OWN PERIL")
  • Added Tobi's start unit spawn gadget
  • Removed Hub Yardmaps so that they are treated like builders instead of factories.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: EE Fixed for 0.82.6.1

Post by knorke »

cool.
though 0.46 already the tiny units, didnt it?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: EE Fixed for 0.82.6.1

Post by Google_Frog »

What's wrong with tiny units? It makes it epic.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: EE Fixed for 0.82.6.1

Post by FireStorm_ »

I've always found EE units hard to recognise, of witch to-similar-appearance is the main reason. Small size probably doesn't help with that problem.

On the other hand i don't know how it used to be, and overall I like the relative proper scale of the units relative to each other.

Anyway, cool that it is playable again. :-)
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: EE Fixed for 0.82.6.1

Post by pintle »

A bunch of us tested a while back, and like I kept on telling people large unit EE had terribad balance, unit ranges alone were very broken.

Big unit EE nostalgia= for people who never played much EE.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: EE Fixed for 0.82.6.1

Post by knorke »

i never played much EE after they got tinyfied
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: EE Fixed for 0.82.6.1

Post by Wombat »

tiny units are always terribl to use, but after this jizzing i cant wait to try it
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: EE Fixed for 0.82.6.1

Post by Forboding Angel »

Oi, I'm glad someone did it, but if fang sees this, epic raeg will ensue.

Edit: I just happened to think, a mutator would not be infringing on the copyright.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: EE Fixed for 0.82.6.1

Post by FLOZi »

He can rage all he want, its been dead long enough that complaint is illegitimate.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: EE Fixed for 0.82.6.1

Post by zwzsg »

Edit: I just happened to think, a mutator would not be infringing on the copyright.
You can't have a mutator of an archive that is ignored by Spring (modinfo.tdf).
Post Reply

Return to “Game Releases”