Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Well, there are how many engines for free on the tubes? Take two more per day, make two abandoned.. so they should in aproximatly 43- 49 days be around here again.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
I feel this subforum will now turn into another bawbaw until KiviTheBird or it is locked. Decline in the number of players modders.
Google_Frog wrote:
Maybe some should contact them, I checked their forums and I think they're looking at Unity 3D now. That engine does not seem appropriate.
Would have been nice to have this game but it is not our responsibility to run after them. It would have taken them 1 day to follow the "simple mod tutorial" but they did not bother. Also lol how everybody offered all kind of help to this -so far- day dream but existing projects with shit that is actually playable hardly ever get such reactions.
I love Spring and it is incredibly powerful, but it has many weaknesses too in terms of modern graphical bells and whistles (by which I mean, more than anything, the animation system, the animation system and the animation system).
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
dunno... animations are only visible closeup... moste of the time zoomed out anyway... So if animation is botlike.. but the rest works better then any rts on the tubes...
Fuck yeah...
still got to fix the animation system. Somebody do this, before i have to do it... curse it, the guy with most organic units always draws the longest match. BAWWW.
Also lol how everybody offered all kind of help to this -so far- day dream but existing projects with shit that is actually playable hardly ever get such reactions.
Agreed, I did notice that people seemed to jump up to offer advice a lot more readily and full-heartedly with this phantasm of a project. I personally feel their resolve will fizzle out. They seemed way too determined to get exactly what they want, as opposed to working with what they have.
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
Quote:
There not found no any animators, no needed quantity of free coders. also noone wanted to hammer a ik animation. So there are were to many people for discuss our project but noone wish to really help us with it.
HAHAAHAHAAHA
Quote:
i think u all got fooled, it was Dewaldt Steenkamp in a dress !
Joined: 10 May 2009, 11:27 Location: on new sidney
Wombat wrote:
Quote:
There not found no any animators, no needed quantity of free coders. also noone wanted to hammer a ik animation. So there are were to many people for discuss our project but noone wish to really help us with it.
HAHAAHAHAAHA
Quote:
i think u all got fooled, it was Dewaldt Steenkamp in a dress !
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Team without structure, moving like a amobea, we will hear again from this project, when it is a massive-RPG-Strategy-Action-Title, developed for 3 plattforms, with two engines.
They seemed way too determined to get exactly what they want, as opposed to working with what they have.
probably one of the best things I have read on this forum.
Hmm, I'm reminded of a quote: "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." --George Bernard Shaw
More pertinently I'm reminded of how the Blender project approached this issue - they set themselves projects to achieve that they knew were beyond the capabilities of Blender: Elephant's Dream, Big Buck Bunny, Yo Frankie, Sintel. All these were designed with the intent of deliberately pushing the engine beyond breaking point so they could identify its weak points and rebuild it stronger enough to attain the higher bar.
I know that everything they wanted is within the capabilities of the engine, most of it has already been done elsewhere. The wouldn't have to compromise on anything regarding the final product.
What they wouldn't compromise on is the distribution of work. They basically expected people here to 'port' their content. Whether they realised this or not, there is no simple porting procedure. They expected people here to effectively produce their game.
Examples of the most 'unreasonale' people would be knorke, carrepairer or KDR_11K.
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