View topic - Gameplay issues and introduction.



All times are UTC + 1 hour


Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: 05 Sep 2011, 06:58 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
smoth wrote:
Google_Frog wrote:
Examples of the most 'unreasonale' people would be knorke, carrepairer or KDR_11K.

?
I think he's talking about people that adapt the engine (well, extend it with Lua) to do what they want, despite it being ], well, unconventional.

Examples are lava, dynamic ceasefires, and grid-based resource models.


Top
 Offline Profile  
 
PostPosted: 05 Sep 2011, 13:05 
Moderator

Joined: 12 Oct 2007, 08:24
irrevenant wrote:
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." --George Bernard Shaw
Google_Frog wrote:
Examples of the most 'unreasonale' people would be knorke, carrepairer or KDR_11K.
To reiterate, I doubt this project would push the engine anywhere new. It all sounds possible and is mostly implemented somewhere.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.