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 Post subject: Infolog Sawmill
PostPosted: 01 Aug 2011, 19:48 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
http://www.youtube.com/watch?v=5zey8567bcg

I wanted to be... a luaHereCheck!

Leaping from infolog to infolog, as they floatpoint down the mighty erroaring shivers of Spring. The Giant DeadGood. The runtimeError. The outOfBoundException! The mighty Scots youVeGotBackUp-Error! The lofty flowering nameConventionPhail! The plucky little UpSpringAsperger! The limping Animationtree of NON-ZWSG-GENERIA. The towering Wattle of Aldershot! The Maidenhead Weeping Water Plant! The naughty Leicestershire Flashing Oak! The flatulent Elm of West Ruislip! The Quercus Maximus Bamber Gascoigni! The Epigillus! The Barter Hughius Greenus!

With my best Ctrl+C by my side, we'd string! String! String!

[singing]
CODEBARBARIAN:
I'm a luaHereCheck, and I'm okay.
I weep all night and I lurk all day.

MOUNTIES:
He's a luaHereCheck, and he's okay.
He weeps all night and lurks all day.

CODEBARBARIAN:
I cut down trees. I break my launch.
Let nothing go to waste,
cause everything can be reused,
in Copy& and in Paste.
On Weekdays I go fringing '
have cluttered tables for see.

MOUNTIES:
He cuts down trees. He breaks his launch.
Lets nothing go to waste,
cause everything can be reused,
in Copy& and in Paste.
On Weekdays he goes fringing '
hase cluttered tables for see.

He's a luaHereCheck, and he's okay.
He weeps all night and he lurks all day.

CODEBARBARIAN:
I cut down searchtrees. I skip and jump.
I like to press the spring flower.
I put on women's clothing
And hang around in bars.

MOUNTIES:
He cuts searchtrees. He skips and jumps.
He likes to press the spring flower.
He puts on women's clothing
And hangs around in bars?!

He's a luaHereCheck, and he's okay.
He weeps all night and he lurks all day.

CODEBARBARIAN:
I cut down trees. I wear high heels,
Suspendies, and a bra.
I wish I'd been a girlie,
Just like my dear BA.

http://pastebin.com/c5Xxb1Zs


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 19:53 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Oh, Picasso your phail is so obvious, the armpro and the gamagardener dont fit intot he fclvlone factory, and the conbigfoot skript is phlailing in its last moves.


Yep, seen that, known that, but unfortunatly its off-topic, and im gonna kick anyones but, mentioning the obvious.

Now for the mtw, and the operatrans, they load, they should do what they came here for, but they dont do it.

Yes, i tried to attack stuff with both. With both in first person.

I wouldnt have skipped this part a dozen times, if it werent so frustrating.


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 21:01 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
Line 103 points to the problem. Your main.lua is outdated, remove the:

Code:
AllowUnsafeChanges("blahblah")


line from it, also from draw.lua.


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 21:28 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Did this, spring crashes now

http://pastebin.com/GRhQLJ2V

Searched it, dont find anyhting, except the soundwarning for orangeblob.

Naah, was the map. Shitty thanatos vertigo crashed it- loaded diffrent map, and suddenly some stuff works again. construction.

Weapons still dont work.


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 21:35 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
http://pastebin.com/cEx7gVFB

Looks like some kind of missing file, strange :| All you did was remove the AllowUnsafeChanges call from those two files? Tried other maps?


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 22:22 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Tried other maps. the map was faulty. My Map. Lulz ensued, lulz were lost, im now a closed system.

Still units dont do anything. Spawned a enemy opera, those operas sure cling together like they want to fight it out. Just dont get the final shot.

By the way, thank you for investing your time Flozi


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 Post subject: Re: Infolog Sawmill
PostPosted: 01 Aug 2011, 22:28 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
Are your Operas 'speaking' on creation yet? If not --> infolog


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 Post subject: Re: Infolog Sawmill
PostPosted: 02 Aug 2011, 07:19 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
http://pastebin.com/YqbpCH2z


They are silent like a mute Ant!


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 Post subject: Re: Infolog Sawmill
PostPosted: 02 Aug 2011, 10:32 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Hehe, deleted everything in the unitsscript, except the whee Hee! Message. And now it works.. it lives!

I always wanted to say that!


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