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 Post subject: Re: Journeywar
PostPosted: 09 Aug 2011, 15:00 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
One Question: As spring has no morph animationsystem- i want to replace some animations by replacing outstretched limbs with copys during the animationcycle

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 Post subject: Re: Journeywar
PostPosted: 09 Aug 2011, 15:03 
Content Developer
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Joined: 13 Jan 2005, 00:46
Show/hide is how I do the conveyor belt on the zeon commander and the tracks on my tanks
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 Post subject: Re: Journeywar
PostPosted: 09 Aug 2011, 15:36 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
thats dynamic enough.. thx



Move (behindleg_a, y_axis, leg_movedistance, leg_movespeed)
Move (behindleg_a, y_axis, 22, leg_movespeed)
Sleep (19)
behindleg_a[hide]=true,
behindleg_b[hide]=false,
Move (behindleg_b, y_axis,35, leg_movespeed)
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 Post subject: Re: Journeywar
PostPosted: 09 Aug 2011, 22:05 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
dirty workaround tech is phail

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nah, srsly, it just me beeing out of shape - having done anims for a long time... add another half year too those two already for modells..


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Currently pimpin the tiger, because- well the original sketch modell was boring, looked like a black sausage (and cats look similar, its there movement that makes them elegant)

Not it gets blade, and redxs hair :D

Dunno what to add as tail.. maybee something like that dinosaurtail with spikes..


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 Post subject: Re: Journeywar
PostPosted: 11 Aug 2011, 21:50 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
http://springrts.com/phpbb/download/file.php?mode=view&id=6419


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 Post subject: Re: Journeywar
PostPosted: 12 Aug 2011, 16:03 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I just love the eye.
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 Post subject: Re: Journeywar
PostPosted: 12 Aug 2011, 19:22 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
I wish for snake kaa eyes

http://www.youtube.com/watch?v=IXW9FNgyjQM#t=01m23s

That would be awesome...

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Last on the list... after that - its code-time..


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 Post subject: Re: Journeywar
PostPosted: 14 Aug 2011, 12:30 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
well... time to get red like a latern, because.. extreme nub phail is on the approach...

we all know the scenario by now.. a seemingly unresolveable bug appears, the nub (in this case I) screams and shouts, cursing his faith and everybody else who ever delivered- and the problem is bound to stay for a while.

And then suddenly the bug resolves itself, and is never ever heard of again. Weak excuses crawl out of the disaster area like "It must have been the new release, fixing it."
or.
"I dont know what i did, but suddenly it worked."

well, lets continue with policy of utter honesty, although i may come out with a even lower reputation, but i think the devs deserve better thant that silent-screwup-clean up policy.

Long story short: Weapons were working all the time. Just were no weapons in my mod folder. Yeah, i know, this is going to be the new avatarline under every blue name. Guess tonight it is flying tomato & eggs omlett. :D

Still feels good to drive around in strider, spitting fire.

STRIDER!
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 Post subject: Re: Journeywar
PostPosted: 14 Aug 2011, 15:59 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
the tower is the wrong one, everything is swinging into the wrong direction, but it fires, rapidly... thx goes to knorke

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 Post subject: Re: Journeywar
PostPosted: 15 Aug 2011, 11:38 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
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A or B?


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 Post subject: Re: Journeywar
PostPosted: 15 Aug 2011, 23:42 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
Was playin on one of smoths awesome maps, made a screen, and suddenly...


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 Post subject: Re: Journeywar
PostPosted: 17 Aug 2011, 22:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
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You know, if applied with care, this hide/unhide, morphanimation really kicks it...

biological pipe pumping fluids from the journeymans beanstalk..


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 Post subject: Re: Journeywar
PostPosted: 18 Aug 2011, 15:10 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
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How does one texture a bio-organic beanstalk?


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 Post subject: Re: Journeywar
PostPosted: 19 Aug 2011, 08:03 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I like the blue one.
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 Post subject: Re: Journeywar
PostPosted: 19 Aug 2011, 13:31 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
I do to- and i would do it in blue, but the Combine, ahemhmhm.. the CentrAIl of course, do have blue colour allover allready... so both partys would mix even moar then they do allready (sharing the strider-bio-synth-coloursheme)

Still, its definatly the best one...
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 Post subject: Re: Journeywar
PostPosted: 19 Aug 2011, 16:35 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
The pumping pipe is neat. I think I will steal that.
Instead of hide/unhide you could have have a pipe and the bubble (2nd piece) just moves along it.
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 Post subject: Re: Journeywar
PostPosted: 19 Aug 2011, 19:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
knorke is stealing from me \o/

Im honored- thats a first time, like first time ever.

So lets count it down:
UnitPoser
TutorialMod
Tons of Advice
First Unit ever inGame
Promised Testgame (One day, far far away)

Yep, i got to produce some tons moar stuff worth stealing..
same goes for smoth.

Any particular wishes for stealing?

Also there a three bubbles, and its wanted that way, so the biotechtexture dont looks like moved, but more like stretcdhed.. Organic Pipe, organice refinery, organic everything- yep, the journeyman are somewhat creepy...
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 Post subject: Re: Journeywar
PostPosted: 20 Aug 2011, 16:11 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
Im doing a whole system of pipes right now who all pump towards the beanstalk.. will definatly look... very, very organic.

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 Post subject: Re: Journeywar
PostPosted: 22 Aug 2011, 15:49 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
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Could bitch for hours, how about this was a nightmare. And still is.


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 Post subject: Re: Journeywar
PostPosted: 23 Aug 2011, 14:19 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
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Ingame


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