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 Post subject: Re: Journeywar
PostPosted: 29 Jul 2011, 22:51 
Journeywar Developer & Mapper
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comatose mod is comatose, but no, sudden movement for the moement. Is it alive? Is it dead yet? Can we eat it?

The Industrybait... unload your cadavers nearby for reward..

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Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..


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 Post subject: Re: Journeywar
PostPosted: 30 Jul 2011, 00:26 
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Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.


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 Post subject: Re: Journeywar
PostPosted: 30 Jul 2011, 00:50 
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Blackdutchie wrote:
Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.

ha ha ha I could do a time lapse on the rgm79(g) illustrating this.


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 Post subject: Re: Journeywar
PostPosted: 30 Jul 2011, 00:53 
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PicassoCT wrote:

Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..


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 Post subject: Re: Journeywar
PostPosted: 30 Jul 2011, 10:32 
Journeywar Developer & Mapper
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oksnoop2 wrote:
PicassoCT wrote:

Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..


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This poster always had some hidden subtile subtitles for me
"-or mum is gonna beat the crap out of you."
"-or otherwise this fist will be this deep into your shit."
"-dont you even think of having a affair soldier, while your wife is having one."


"Hey, artist-make a picture, that we can reuse for everything, just by drawing a diffrent hat on it."
"Yes, Sir."
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There surely is going to be a lot of hatemail again, for screwing up the scale...

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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 14:03 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Strider is done...

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Man i need some system in my todo-List.. the - do what you feel like approach does not lead anywhere. Luckily organic stuff is way easier to do then those combine-tanks so, maybee ill be able to cut short on the journeys.

Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?

https://spreadsheets.google.com/ccc?key=tOL9NUJzh7aH7MsMnbmS4CA&authkey=CMqizYYK#gid=1

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yeah, another un-animated, un-adjusted modell ingame..
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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 19:25 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 19:30 
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Nice stuff.

Quote:
Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?


In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.


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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 19:39 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
infantry balanced first- that would be first level units.. makes sense.. so next unit would be skinfantry..

Thx Flozi


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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 19:41 
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It meant we had a playable game we could get people testing, even though we had a tiny fraction of the total units implemented.


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 Post subject: Re: Journeywar
PostPosted: 31 Jul 2011, 19:46 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Yes, i promised that myself too, - a small part of the game, independent, stand-alone- but it just doesent work out with the concept- everything beeing balancewise so intervined- well i shall try..


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 Post subject: Re: Journeywar
PostPosted: 01 Aug 2011, 11:03 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Change of direction is now in effect.. skInfantry is next in production.

One last question- if i enter the fps second mode. the camera is always were the center of the units hitsphere is? Just want to make sure you get a topview when riding the strider..


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 Post subject: Re: Journeywar
PostPosted: 02 Aug 2011, 19:01 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
great suckSex


the build bait industries rotating red hot glowing pieces of metall rotate. This calls for a celebration!

http://www.youtube.com/watch?v=icIwKaci3MI

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 Post subject: Re: Journeywar
PostPosted: 02 Aug 2011, 22:30 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
FLOZi wrote:
Nice stuff.

Quote:
Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?


In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.


A Sam Fisher bug appears! Its supra effective unless lying on its bugback!


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 Post subject: Re: Journeywar
PostPosted: 03 Aug 2011, 22:10 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
As always, there is the temptation to go dark..but then - the colours appeared.
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 Post subject: Re: Journeywar
PostPosted: 05 Aug 2011, 09:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
http://de.wikipedia.org/wiki/Grundintegrale

http://www.mathe-online.at/mathint/diff1/i_ableitungen_gr.html

one of those two is uttering bullshit. If i take the integral of x┬▓ i should get 1/3x┬│.


Dont now how the second one goes for 2x - or wait if you take x^n and do it in reverse you get from x┬▓ => 2*x^(2-1) => 2x

Still, horrible if you look for solid information outside wikipedia. I mean, thats a site to teach math to students, and even those misslabel there page.

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 Post subject: Re: Journeywar
PostPosted: 06 Aug 2011, 13:10 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
http://www.youtube.com/watch?v=9HDxSixH2Gs

the skInfantrys Collibri-rocket..

Also the Firefly-turrets projectile..

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Obviously prextextured.
Any coment beyond the usuall umad? stalemate?

God im rusty at animation, this will need a lot of training, before it can be considered half-way decent. This is the tigerLily, as supposed to move like a ballerina with swoards.. got to break her knees for improved movement


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 Post subject: Re: Journeywar
PostPosted: 06 Aug 2011, 21:50 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
been colourschemin all day.. and seem to be really really stuck.. i mean,t he problem is obvious.. the combine have grabbed the first wave of the journeyman, thats how the strider and the synths came to be, so they grabbe parts of the colourscheme...

so i have the tigerLily here, and i dont know which colour would really fit. I thought for something really monochromatic, something sticking out, like a very white bug, the b-io-phone-look of eve in wall-e.. but it wont stick, for some reasons.

I want it to look fragile, yet dangerous.. something you would be scared shitloads and in equal parts frozzen in awesome...

Here you go share my missery..
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Another thing that crept back into my mind was the picture of luthien dancing before morgoth were was it- a there.
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 Post subject: Re: Journeywar
PostPosted: 07 Aug 2011, 21:01 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
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looks like a freakin waterelemental if you ask me, but cameron got away with those, so why shouldnt i :D

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 Post subject: Re: Journeywar
PostPosted: 08 Aug 2011, 22:15 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Meet the Crew...

Tigerlily is ready, and looking suprisingly good..

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