Journeywar - Page 29

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

Moderators: Moderators, Content Developer

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

comatose mod is comatose, but no, sudden movement for the moement. Is it alive? Is it dead yet? Can we eat it?

The Industrybait... unload your cadavers nearby for reward..

Image

Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
Attachments
itsingame.jpg
(1.23 MiB) Downloaded 4 times
User avatar
Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: Journeywar

Post by Blackdutchie »

Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

Blackdutchie wrote:Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.
ha ha ha I could do a time lapse on the rgm79(g) illustrating this.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Journeywar

Post by oksnoop2 »

PicassoCT wrote:
Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

oksnoop2 wrote:
PicassoCT wrote:
Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
Image

This poster always had some hidden subtile subtitles for me
"-or mum is gonna beat the crap out of you."
"-or otherwise this fist will be this deep into your shit."
"-dont you even think of having a affair soldier, while your wife is having one."


"Hey, artist-make a picture, that we can reuse for everything, just by drawing a diffrent hat on it."
"Yes, Sir."
Image

There surely is going to be a lot of hatemail again, for screwing up the scale...

Image
Attachments
strider.jpg
(168.43 KiB) Downloaded 4 times
screen00105.JPG
(168.94 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Strider is done...

Image

Man i need some system in my todo-List.. the - do what you feel like approach does not lead anywhere. Luckily organic stuff is way easier to do then those combine-tanks so, maybee ill be able to cut short on the journeys.

Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?

https://spreadsheets.google.com/ccc?key ... zYYK#gid=1

Image

yeah, another un-animated, un-adjusted modell ingame..
Image
Attachments
screen00108.JPG
(201.35 KiB) Downloaded 4 times
strider.jpg
(797.07 KiB) Downloaded 4 times
done.jpg
(536.02 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Image
Attachments
amBushintheCanYon.JPG
(186.53 KiB) Downloaded 4 times
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Journeywar

Post by FLOZi »

Nice stuff.
Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?
In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

infantry balanced first- that would be first level units.. makes sense.. so next unit would be skinfantry..

Thx Flozi
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Journeywar

Post by FLOZi »

It meant we had a playable game we could get people testing, even though we had a tiny fraction of the total units implemented.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Yes, i promised that myself too, - a small part of the game, independent, stand-alone- but it just doesent work out with the concept- everything beeing balancewise so intervined- well i shall try..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Change of direction is now in effect.. skInfantry is next in production.

One last question- if i enter the fps second mode. the camera is always were the center of the units hitsphere is? Just want to make sure you get a topview when riding the strider..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

great suckSex


the build bait industries rotating red hot glowing pieces of metall rotate. This calls for a celebration!

http://www.youtube.com/watch?v=icIwKaci3MI

Image
Attachments
everybodyDanceNow.jpg
(690.09 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

FLOZi wrote:Nice stuff.
Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?
In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.
A Sam Fisher bug appears! Its supra effective unless lying on its bugback!


Image
Attachments
colourFool.jpg
(88.45 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

As always, there is the temptation to go dark..but then - the colours appeared.
Image
Attachments
nottodarkeither.jpg
(108.51 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

http://de.wikipedia.org/wiki/Grundintegrale

http://www.mathe-online.at/mathint/diff ... en_gr.html

one of those two is uttering bullshit. If i take the integral of x┬▓ i should get 1/3x┬│.


Dont now how the second one goes for 2x - or wait if you take x^n and do it in reverse you get from x┬▓ => 2*x^(2-1) => 2x

Still, horrible if you look for solid information outside wikipedia. I mean, thats a site to teach math to students, and even those misslabel there page.

Image
Attachments
highNoon.jpg
(1.17 MiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

http://www.youtube.com/watch?v=9HDxSixH2Gs

the skInfantrys Collibri-rocket..

Also the Firefly-turrets projectile..

Image

Obviously prextextured.
Any coment beyond the usuall umad? stalemate?

God im rusty at animation, this will need a lot of training, before it can be considered half-way decent. This is the tigerLily, as supposed to move like a ballerina with swoards.. got to break her knees for improved movement
Attachments
test.gif
test.gif (351.11 KiB) Viewed 1924 times
fireflzprojectile.jpg
(34.89 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

been colourschemin all day.. and seem to be really really stuck.. i mean,t he problem is obvious.. the combine have grabbed the first wave of the journeyman, thats how the strider and the synths came to be, so they grabbe parts of the colourscheme...

so i have the tigerLily here, and i dont know which colour would really fit. I thought for something really monochromatic, something sticking out, like a very white bug, the b-io-phone-look of eve in wall-e.. but it wont stick, for some reasons.

I want it to look fragile, yet dangerous.. something you would be scared shitloads and in equal parts frozzen in awesome...

Here you go share my missery..
Image

Another thing that crept back into my mind was the picture of luthien dancing before morgoth were was it- a there.
Image
Attachments
coloursheme.jpg
(237.8 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Image

looks like a freakin waterelemental if you ask me, but cameron got away with those, so why shouldnt i :D

Image
Attachments
workOn.jpg
(40.46 KiB) Downloaded 4 times
alienOrWaterlemental.jpg
(41.41 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Meet the Crew...

Tigerlily is ready, and looking suprisingly good..

Image
Attachments
screen00115.jpg
(837.98 KiB) Downloaded 4 times
Post Reply

Return to “Journeywar”