Journeywar - Page 28

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

Moderators: Moderators, Content Developer

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Journeywar

Post by AF »

*Dispatches vessel with FTL drive to intercept payment*
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

So cruel, to loose all those credit cookies, he even pumped them out of my stomage - and worser. Didnt knew you could centrifgue nutrients out of blood and tissue. Do not eat those cookies before you earned them.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Journeywar

Post by AF »

Cookies arent for eating, theyre too golden and sacred for that

*Faced with Cookie homicide fines of 2 million credits, Picasso Holdings falls 9000 points in the Galactic Market on afternoon trading*
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Farcaster Lvl2:

Image

Were the Big Stuff is build...

Hedeghog
DarkMatterArtillery\n Spinkesnakes&Headcrabs
OperaTransport
Sentrynell+Sentry
Wallbuilder
Headlauncher

Image

That stuff not going away, is that the mysterious, shy deer, called playerbase?

Currently working on the teleportationgate texture. Killed the dioramas.. they never worked if you did watch them from exotic angles.Image
Attachments
gatetextur.jpg
(252.06 KiB) Downloaded 4 times
stuff.jpg
(414.52 KiB) Downloaded 4 times
Lvl2farcaster.jpg
(253.7 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Image
Some Eyebrandy

Next on the in-list is the SafariSniper. And the Industrybait. And the GamaGardener.
Image

Gamagardener is done.
Image




Headlauncher gets a complete Redesign.
RedesignedHeadlauncher.
Image

Changed that CentrAIl Buildings underwater are not nessecarily dieing..if they are retracted before beeing submerged completely, they can withstand the waterpressure behind there blastdoors and can rise, after the waterlevel dropped enough.

Those buildings without retract die a regular death- so scumslum, campole, e-walls, geohives, the bait(of course) and the farcasters are goners.

Well lets stop prentending there is currently any progress in this. Need to learn Java first and alot of other stuff. So for the moment, although looking Nice, on Ice.
Attachments
dunno.jpg
(195.28 KiB) Downloaded 4 times
screen00093 copy.jpg
(986.48 KiB) Downloaded 4 times
rumbleinthejungle.jpg
(1 MiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Has anybody experienced similar texture issues? Ive redone that damned thing a dozentimes- everything has been renamed, ever setting checked twice, its just this fucking gamagardener. The Headlauncher works fine, although UpSpring seems to flip on the lighttexture from time to time. I understand why you all curse it now and then.

Image

Notice the Difference to the Version in Game?
Image

Has Spring some hidden limit when it comes to mip-mapping? Because if you zoom in close, the real texturing shows...
Attachments
noticeTheDifference.jpg
(122.7 KiB) Downloaded 4 times
screen00098 copy.jpg
(1.21 MiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

bump for answer

Image
Attachments
SafariSniperinthepipe.jpg
(244.92 KiB) Downloaded 4 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

No clue man, does it look normal up close? maybe a corrupt dtx?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Yes, it does look normal close-up.. but it even has transparent pixels, if you zoom out a small distance. Weird Grafixbug is wierd.

Image
Sniper is ingame now- and he has a hook, so he can grab dead enemy, and slowly can take the towards the citadell, were they are reclaimed.
Image

Image
Attachments
2.jpg
(1.26 MiB) Downloaded 4 times
1.jpg
(1.28 MiB) Downloaded 4 times
safarisniper.jpg
(254.03 KiB) Downloaded 4 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

do you have a place I can download and look at your files? like a simple version with just 1 unit in it could work. That way I can post a link to mantis if I can reproduce your bug. if not I can try and relay it to mantis for you.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

Image
yep, corrupt dds.

this is your mip level 2.

btw are you going to set edges in the future? I can see that the models are just smooth instead of having hard and soft edges.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

I have set edges in max, and transported them over. I did that "recalculate vertexes thing" just to be sure. Oh, tested it.. it kills some edges.. not all, but some..
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

fucking arghed..

recalc vertexes destroys your edge settings and resets them for the whole model or object selected. It is not good to use.

if you do, watch in the 3d preview window and be sure to right click the 3d and set lighting on so you see what is happening to your model.

still doesn't explain your dds issue though.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Well, i knew i would have to revisit every modell anyway... for empty objects, well, i still have the edges in max...but sux to have a tool which has bat Options ..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

101010
Attachments
screen00101.JPG
(247.34 KiB) Downloaded 4 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

probably is because you used a size that is not x^2

look at your texture size.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

smoth wrote:probably is because you used a size that is not x^2

look at your texture size.
true
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Journeywar

Post by smoth »

That was it? Coolio
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Problemaz- i have to much baitbuildings.
I wanted one that returns money when destroyed (CityBait) and demands high upkeep until then.
Second One (the Slumbait) multiplies retself, but returns not all the upkeep.

So what do do gameplaywise with the other two baitbuildings?


Found something: The Industrial bait will be the only building able to reclaim stuff, so if you drag the corpse of a beherith or a Eliah back to base, this is the only adress. Now for the clue, this bait hands back the reclaimed value, but also stores those values, and they add up, and if a enemy destroys this bait, you get it all back*2. Thats what i call a insurrance!

Now this makes for a interesting artillery season- should i shoot and risk financing my enemys wellfare, or do i destroy his storages first, so that the riches he gets go to waste... or are those empty shells, not fed, so that destroying them leads to nothing.

Or do i kill my own troops, drag them to reclaiming, and wait for a stupid noob to attack, boosting my cannibalistic-eco into overdrive...

I luve this idea...

Now lets find something for the second citybait.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Its not finnished, yet but nearing completition.. unfortunatly i have tests coming up, so this might take some time.


Image


have been busy, modell was difficult... but, disincluding the chemical plant.. tada... the factorybait.. including molten hot wip in a endless merry go round...

This will take journeyman units appart, storing there values internal, rewarding you, once the enemy kills it.
Attachments
fukkingreen.jpg
(1.28 MiB) Downloaded 4 times
factorybait.jpg
(441.83 KiB) Downloaded 4 times
Post Reply

Return to “Journeywar”