PicassoCT wrote:Sometimes i wish for tools:
One of them would be a 2d or 3dimensional display of code..
They're called call graphs, and they do exist, though engine modification would be needed for some of the tools
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PicassoCT wrote:Sometimes i wish for tools:
One of them would be a 2d or 3dimensional display of code..
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#GET TESTWORTHY
Debug ComEnderWeapons
Debug celectricity
Debug cAwildUniverseAppears
Debug Hedgehog
Debug ViralFactory
Debug jFactory1
Debug jFactory2
Debug CombinedFeature
Debug csniper->Ropephysix
Debug change CivilianClothColourToOrange
Debug Minimissions
Debug Striders Inverse Cinematics
CREATE jM/E Storage
CREATE jConverter
>PHYSICS
>> Put a bullet into spring
There is widget:SetConfigData and GetConfigData.How to save a variable, so that it is stored after gameend? I know you can write to spring configuration somehow, but forgot the exact syntax..
#GET TESTWORTHY
Debug ComEnderWeapons
Debug celectricity
Debug Hedgehog
Add jwatchbird
Animate PaxCentrail
Debug jFactory1
Debug jFactory2
Debug Strider Inversekinematiks
Debug csniper->Ropephysix (also drastic reduce usage by pulling rope in for most of them)
Get BulletImpact DeformationShadder running
CREATE jM/E Storage
CREATE jConverter
>PHYSICS
>> Put a bullet into spring
knorke wrote:this thread continues to be the most!
[19:52:01] <[LCC]jK> ... I read in a book that nazi germany has a base on the backside of the moon
Isn't there a documentary about that? http://www.imdb.com/title/tt1034314/PicassoCT wrote:Guys, its actually true:
jK just confirmed it:
[19:52:01] <[LCC]jK> ... I read in a book that nazi germany has a base on the backside of the moon
Betterizing random is tricky. I tried and failed in many says. I've noticed only the first random numbers are not random, so simply using:PicassoCT wrote:Meth.Random always loads the same BackgroundPic.
Thus a workaround has to be found
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-- Discard the first random numbers which may not be that random
local _,_,_,_,_=math.random(),math.random(),math.random(),math.random(),math.random()
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-- Betterize Random
for k=1,9+os.time()%96 do
math.random()
end