Journeywar - Page 56

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Journeywar

Post by abma »

PicassoCT wrote:anyone can take the russian proxy from the lobby ignore list?
false positives please report here:
http://springrts.com/phpbb/viewtopic.php?f=1&t=32738
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Journeywar

Post by raaar »

ah, it's a dating site
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Im dating noone, to bitter, to old to hard and to cold.

Im currently dating error-spam
[f=0000229] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000287] Warning: [ReturnFalse] builder - deprecated field!
its very good to be informed every now and then, that one is not good enough dancing the hoola lua unitdef dance while the dev move the burning stick..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Solved. Builder boolean is now called isBuilder. Old widget held the error.

Thanks goes to jk and sy in general.
8611
XTA Developer
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Joined: 29 Dec 2014, 08:22

Re: Journeywar

Post by 8611 »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Thanks - have some aweSum robots in return:
www.simonstalenhag.se
http://jakubrozalski.artstation.com/

Notice how the ordinary enviroment, and the casual treating people make them realistic and highlight there size.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Centrail:

WallBuilder
Flattens Terrain it stands on - if it stands still

Ichneumonidae
Can carry Journeys away and implant Nanotech, basically capturing the unit..
Also mobile Unit Repairing Transport

Journeyman:

Plank Toner:
The Plank Toner is currently just a water AA units and thus boring.
So im searching for interesting angles - sideffects, stuff that makes the unit interesting to encounter.
It (currently) devours everything non-plank-tonian thats nearby in the water - be it feature or unit
Also, it gains the ability to move over land, but its helpless there..


Medusa:
The Medusa is a amphibious Minelaying Waterunit..
It travells along the coasts, building mines.. it can also go on land for that (beeing ampibious but slow) and has some glue attack that stops the enemy for a certain time.

Atlantai:
Basically a Plane that repairs itself, when landing on water.
Its projectiles steal energy from energy producing buildings and storages...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

https://www.youtube.com/watch?v=jQymeTH5GgU

Inspired by this, i dream now of user-generated finnishing moves.
Everyone has its own, its unique to only his team.
Its generated Ingame via Knorkes Unit Animator. It only contains Animation Code- and while the old Killed is called on a invisible unit in background, a copy of it shows in unsynced what hte user has created.

If 32 players make one finnishing move each, all of Journeywar is covered.

Specifications and Requirements:
Finnishing Moves. editor widget
Drafts a Copy of the UnitModell into Unsynced, allowing to edit it without desyncing.

The Animation is executed Relativ to a Victims UnitPiece, which is choosen by a widgetfunction.

Shows a Timeray and auto - extrapolatesbween set rotations and movements
The Generated Animationcode is stored in the widget - and send via Send.Message, through the syncedLayer to the widget of other players.

Upon a UnitDeath the corresponding Animation is executed, while the old Unitanimation is hidden.

Here the widget needs to a inform a gadget, that has to put both involved units on hold, during the execution of the animation.

Image

Propaganda Draft for the Load Screen
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Sorry this whole project is currently not going anywhere- writting bachelor thesis.
:(
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Only you can prevent fooRestFires

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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

picturepost to picturehost
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Journeywar

Post by azaremoth »

The fire is looking extremely nice - can you show an animation?!
PicassoCT wrote:Sorry this whole project is currently not going anywhere- writting bachelor thesis.
:(

Wait for a PhD thesis - yes - it can get worse... :wink:
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

The Rock
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

pictures or it didnt happen

Image
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hokomoko
Spring Developer
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Joined: 02 Jun 2014, 00:46

Re: Journeywar

Post by hokomoko »

Spectacular!
Can't wait to steal it :P


P.S. the Jourאeywar logo still makes me confused...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

wont let me comit
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

giggerigi
Image

#GET TESTWORTHY

Units needing MiniGame
--> Crab Bejewelled Weapon
--> Sempre Sequoi - slow closing in weapon
--> Speed Debugging - Thread Monitoring

Debug ComEnderWeapons
Debug Hedgehog
Debug csniper->Ropephysix (also drastic reduce usage by pulling rope in for most of them)

FIX:
<> Fix Minimissions
<> Fix Hohymen Statemachine
<> Comender fix Weapons:Slicer
<> Strider extrapolate Kinematic Turns, Speed, Clamp Movement

>-> Spring Modifications
>> Finnish BesiegeCommit
>> Remodify Bulletshadder into a PerPiece Morphanimation shadder for the Fireflower
>> Put a bullet into spring
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

seastars
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Image
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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Journeywar

Post by raaar »

PicassoCT wrote:Thanks - have some aweSum robots in return:
http://www.simonstalenhag.se
http://jakubrozalski.artstation.com/

Notice how the ordinary enviroment, and the casual treating people make them realistic and highlight there size.
those robots.

Interesting.
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