Journeywar
Moderators: Moderators, Content Developer
Re: Journeywar
Lups works again.
Also shroudshrike...
Also shroudshrike...
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Re: Journeywar
well im working on something called a LindeMayer System and i ran into some unexpected troubles.
The Pieces of the tree were not turned.
PS: I know about Turn(piecename,axis,degrad,speed,boolImmediatMatriceUpdate)
And yes, the error is in the newest compiling dev-release.
The Pieces of the tree were not turned.
PS: I know about Turn(piecename,axis,degrad,speed,boolImmediatMatriceUpdate)
And yes, the error is in the newest compiling dev-release.
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Re: Journeywar
Getting there but still far from perfect
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Re: Journeywar
Code: Select all
[4]={ --Proballistic L-System
name= "Standard Gramar Plant",
startElement="X", --GramarStartElement
productiveSymbols={["F"]= true,
["X"]=true
},
transitions={
["F"]= function (olddeg,degree,Tpiece,Epiece)
Turn(Tpiece,x_axis,math.rad(olddeg) ,0,true)
if math.random(0,1)==1 then
Spring.Echo
return "F+X"
else
return "-XF"
end
end,
["X"]= function (olddeg,degree,Tpiece,Epiece)
if math.random(0,1)==1 then
return "F"
else
return "++XF--X"
end
end,
["-"]= function (olddeg,degree,Tpiece) val=olddeg+degree; Turn(Tpiece,x_axis,math.rad(val),0,true) return "" end,
["+"]= function (olddeg,degree,Tpiece) val=olddeg-degree; Turn(Tpiece,x_axis,math.rad(val),0,true) return "" end,
["["]= "RECURSIONSTART",
["]"]= "RECURSIONEND" ,
["RECURSIONSTART"]= "[",
["RECURSIONEND"]= "]" ,
}
},
At some moments its behaving as expected (look at the red-weed).. and sometimes there are those strange gaps.
I use ox,oy,oz= Spring.GetUnitPiecePosition for a empty piece at the end of every object to get the position.
Then its a Move of the corresponding piece to the position..
Help would be appreciated...
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Re: Journeywar
I did some extensive testing.. Results are in..
Build Systems are fun..
Did not find the reason for all this ..
But one sees the result.. basically all i do is get the end point of every piece (a seperate empty point) and move the piece there.. but instead of chainbuilding as in the screen above.. they shake themselves apart..
Build Systems are fun..
Did not find the reason for all this ..
But one sees the result.. basically all i do is get the end point of every piece (a seperate empty point) and move the piece there.. but instead of chainbuilding as in the screen above.. they shake themselves apart..
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Re: Journeywar
well.. the result is getting better..
but the build systems is still fucked - no z_axis or y_axis turns.. which just doesent make sense.
I mean.. i dont do anything special.. i extract points and move pieces there.. rotation (as long as i dont take the global coord system - which i didnt shouldnt have influence).
but the build systems is still fucked - no z_axis or y_axis turns.. which just doesent make sense.
I mean.. i dont do anything special.. i extract points and move pieces there.. rotation (as long as i dont take the global coord system - which i didnt shouldnt have influence).
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Re: Journeywar
I should have done this much earlier..
Gone Mad to the Max with these
Gone Mad to the Max with these
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Re: Journeywar
Shadder Artefacts.. where did i go wrong?
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Re: Journeywar
How to archieve grenades that stay on the ground for 3 secs before exploding?
Re: Journeywar
ZK has that, they spawn mines in :Explode callin.
Re: Journeywar
Thx... and ingame
Will add a projectile catch function to the advisor stalker unit - which allows it too catch and "spin down" 5 projectiles - which will escape again, if it is hit while juggling those.
Will add a projectile catch function to the advisor stalker unit - which allows it too catch and "spin down" 5 projectiles - which will escape again, if it is hit while juggling those.
Re: Journeywar
Fixed alot of stuff today:
One bug escaped.
Also no gurls in spring?
Lol, look at the binary weblobby.exe
Now, to do a dirty trick, we will replace a string, the binary assumed was constant, with the game url.. reallign everything, and out the window it goes, and the user never knows, that his version is tailored to him. When spring lobby is executed, it reads the string, and knows, what to do. And yes, processId would be less limiting, but would need the ability to phone home and request to know what the user wanted.. which ment all lobby devs at one table. And we know what happend last time we did that.. we still get bots offering us ------- tables .. unless hash kills the joy.
You can now download a alpha release of Journeywar Version 44 via pr-downloader just type in jw:stable and you are allmoist there. Thanks goes to abma.
One bug escaped.
Code: Select all
[f=0001956] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [Internal Lua error: Call failure] [string "lups/lups.lua"]:191: attempt to call field 'ActivateMaterial' (a nil value)
Code: Select all
http://weblobby.springrts.com/EngineVersion_GameVersion_Map_Battleroom_InvitingPlayer
Code: Select all
\0\0Could0not\0create\0script\0at\0springsettings.cfg\0\0
You can now download a alpha release of Journeywar Version 44 via pr-downloader just type in jw:stable and you are allmoist there. Thanks goes to abma.
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Re: Journeywar
Problems found by Anarchid Testgaming:
Problem: UnitShape and Description do not communicate function
Problem: contrain needs additional function to make sense..
Solution: Contrain heals nearby mobile Units if standing still
Problem: congtruck does not communicate suicide-workaholic-ness
Problem: Sniper needs to communicate that it is stationary for firing
Solution: (Claws?)
Sniper needs Deploy/Harpoon as Context Sensitive Ability
Problem: Teleporter does not communicate function
Bug: Special Abilitys not communicated by Button
Problem: Attaching Builders to Factorys is uncomfy..
Solution: Generators (BuildingUpgrades) were suggested, so no Builder Units are used
Problem with that, how to stop BuildUnits from supporting Unit Building
Balance: Skinfantry is too fast
Balance: Economy goes exponential -
while it actually should be exponential to a limit and then cyclic
on a high level, driven back and forth by the mexes position and
harvested remains..
Solution: Less metall with each mdigg
Balance: No HighLevel EnergyBuilding
Problem: UnitShape and Description do not communicate function
Problem: contrain needs additional function to make sense..
Solution: Contrain heals nearby mobile Units if standing still
Problem: congtruck does not communicate suicide-workaholic-ness
Problem: Sniper needs to communicate that it is stationary for firing
Solution: (Claws?)
Sniper needs Deploy/Harpoon as Context Sensitive Ability
Problem: Teleporter does not communicate function
Bug: Special Abilitys not communicated by Button
Problem: Attaching Builders to Factorys is uncomfy..
Solution: Generators (BuildingUpgrades) were suggested, so no Builder Units are used
Problem with that, how to stop BuildUnits from supporting Unit Building
Balance: Skinfantry is too fast
Balance: Economy goes exponential -
while it actually should be exponential to a limit and then cyclic
on a high level, driven back and forth by the mexes position and
harvested remains..
Solution: Less metall with each mdigg
Balance: No HighLevel EnergyBuilding
Re: Journeywar
Another possible solution would be to decrease the metal value as it harvests.Solution: Less metall with each mdigg
E.g. make it dependant on metalmap destruction instead of heightmap destruction.
However, that requires making metal areas visible and changing as progress happens.
Diminishing returns on number of deployed diggers is invisible, arbitrary, and bad!
A timer before the squad is spawned could help. Spawned units could be uncontrollable but selectable to be identified as allies easier. It was not "does not communicate"; i figured out "build this to get reinforcements once in a while" much faster than i figured out "you need to assist factories with suicide builders".Problem: Teleporter does not communicate function
Make units unassistable, use build upgrades to modify base factory's build power instead of working as assisting nanoturrets.Problem with that, how to stop BuildUnits from supporting Unit Building
It's not too fast, it has ~same speed as Black Guards but more range. You could make it slower or give it shorter range if black guards are supposed to have less range.Balance: Skinfantry is too fast
In fact, all suicide builders fail to do this. Biotech ones suggest this in their descriptions, but it's not visible. The models could be upgraded to make it more visible, e.g. builders expending some fuel tank when building in a visible fashion, so that you could also see which one is about to die without healthbars.Problem: congtruck does not communicate suicide-workaholic-ness
Re: Journeywar
wont let me post pics in news without a reason
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Re: Journeywar
Anybody on CCC31?
Re: Journeywar
what's ccc31?
Re: Journeywar
i guess he means 31C3? http://events.ccc.de/congress/2014/wiki ... :Main_Page
Re: Journeywar
anyone can take the russian proxy from the lobby ignore list?